Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, they can also be used to conjure magical energy to support the team such as healing effects and various buffs.
Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of the different spells that are found in the game.
Preparing Spells
Many spellcasters know more spells than they can recall at any given time. Prepared spells represent those a character can use by spending spell slots. Check your heroes' list of known spells and choose which ones you want to prepare. Spells that are not prepared cannot be cast. Many characters know more spells than they can prepare, so choose carefully.
Proficiency in Spells
Some classes have access to magic spells right away, others have to reach a higher level or select a Subclass.
Cantrips
Some Classes and Ancestries (Races and Subraces) have access to Cantrips. The character must select the allotted cantrips from the provided list. Cantrips are simple spells which can be cast infinitely, without spending a spell slot, as opposed to main spells.
Main Spells
Each provides a list of spells tailoring to the class flavour, for example, Clerics have healing spells while Wizards can harness the power of the Elements. Some Classes can access all the spells, while others like the Wizard, must collect them in their spellbook. And finally, some classes require to select and prepare their spells through a long rest, while others are free to use their known spells provided they have remaining spell slots.
Identifying Magical Items
Sometimes, you'll come across superb items which you'll suspect to be magical, You'll need to cast the Detect Magic spell to confirm this, and then cast Identify to know their properties and benefit from them. These spells can be cast for a fee in most shops, but a character who knows them can cast them while exploring.
Ritual Casting
Spells such as Detect and Identify can be cast as rituals. That means you don't need to expend a spell slot to cast them - you simply need to stay put for a while, since a ritual takes 10 minutes longer than normal casting.
Solasta All Spells
Click the header to sort the table.
Quick Search of All Spells
Name | Level | Duration | School | Requirements | Spell Effect |
---|---|---|---|---|---|
Acid Splash | Cantrip | Instant | Conjuration | Launch an acid bolt. | |
Annoying Bee | Cantrip | 1 round | Illusion | The target sees an illusional bee flying harassing the target and has disadvantages on concentration. Checks until the start of their next turn. | |
Chill Touch | Cantrip | 1 round | Necromancy | Deal damage to one enemy and prevent healing for a limited time. | |
Dancing Lights | Cantrip | 1 min. | Evocation | Create dancing lights that move at your command. | |
Dazzle | Cantrip | 0 rounds | Illusion | Lower a target's AC and prevent reaction until the start of its next turn. | |
Fire Bolt | Cantrip | Instant | Evocation | Launch a firebolt. | |
Light | Cantrip | 1 hr. | Evocation | An object you can touch emits a powerful light for a limited time. | |
Poison Spray | Cantrip | Instant | Conjuration | Fire a poison spray at an enemy you can see, within range. | |
Ray of Frost | Cantrip | 1 round | Evocation | Launch a freezing ray at an enemy to damage and slow them. | |
Shadow Armor | Cantrip | 1 min. | Abjuration | Grants 3 temporary hit points for one minute. | |
Shadow Dagger | Cantrip | Instant | Illusion | Launches an illusionary dagger that causes psychic damage. | |
Shine | Cantrip | 1 min. | Conjuration | An enemy you can see becomes luminous for a while. | |
Shocking Grasp | Cantrip | 0 rounds | Conjuration | Damage and daze an enemy on a successful touch. | |
Sparkle | Cantrip | Instant | Enchantment | Target up to three objects that can be illuminated and light them up immediately. | |
True Strike | Cantrip | 1 round | Divination | Increases your chance to hit a target you can see, one time. | |
Guidance | Cantrip | 1 min. | Divination | Cleric | Increase an ally's ability checks for a limited time. |
Resistance | Cantrip | 1 min. | Abjuration | Cleric | Grant an ally a one-time bonus to saving throws. |
Sacred Flame | Cantrip | Instant | Evocation | Cleric | Strike an enemy with radiant damage. |
Spare the Dying | Cantrip | Instant | Necromancy | Cleric | Touch a dying ally to stabilize them. |
Burning Hands | 1st | Instant | Evocation | Spray a cone of fire in front of you. | |
Charm Person | 1st | 1 hr. | Enchantment | Makes an ally of an enemy. | |
Color Spray | 1st | 1 round | Illusion | Lv. 3 Rogue (Shadowcaster) |
Spray a spray that briefly blinds your enemies. |
Comprehend Languages | 1st (rit.) | 1 hr. | Divination | Lv. 3 Rogue (Shadowcaster) |
For the duration of the spell, you understand the literal meaning of any spoken word that you hear. |
Detect Magic | 1st (rit.) | 10 min. | Divination | Lv. 2 Ranger Lv. 3 Rogue (Shadowcaster) |
Detect nearby magic objects or creatures. |
Expeditious Retreat | 1st | 10 min. | Transmutation | Gain movement points and become able to dash as a bonus action for a limited time. | |
False Life | 1st | 1 hr. | Necromancy | Lv. 3 Rogue (Shadowcaster) |
Gain a few temporary hit points for a limited time. |
Feather Fall | 1st | 1 min. | Transmutation | Wizard | Provide a safe landing when you or an ally falls. |
Fog Cloud | 1st | 1 hr. | Conjuration | Lv. 2 Ranger |
Generate a sphere of thick fog for a limited time. |
Hideous Laughter | 1st | 1 min. | Enchantment | Make an enemy helpless with irresistible laughter. | |
Identify | 1st (rit.) | 1 min. | Divination | Identify the hidden properties of an object. | |
Jump | 1st | 1 min. | Transmutation | Increase an ally's jumping distance. | |
Mage Armor | 1st | 8 hrs. | Abjuration | Lv. 3 Rogue (Shadowcaster) |
Provide magical armor to an ally who doesn't wear armor. |
Magic Missile | 1st | Instant | Evocation | Strike one or more enemies with projectiles that can't miss. | |
Protect vs Evil & Good | 1st | 10 min. | Abjuration | Lv. 3 Rogue (Shadowcaster) |
Touch an ally to give them protection from evil or good creatures for a limited time. |
Shield | 1st | 0 rounds | Abjuration | Lv. 3 Rogue (Shadowcaster) |
Increase your AC by 5 just before you would take a hit. |
Sleep | 1st | 1 min | Enchantment | Put a number of enemies to sleep for a limited time. | |
Thunderwave | 1st | Instant | Evocation | Put a number of enemies to sleep for a limited time. | |
Animal Friendship | 1st | 24 hrs. | Enchantment | Lv. 2 Ranger |
Choose a beast that you can see within the spell's range. The beast must make a Wisdom Saving Throw or be charmed for the spell's duration. |
Detect Poison and Disease | 1st | 10 min. | Divination | Lv. 2 Wizard (Greenmage) | You sense the presence and location of poisonous creatures and diseases within 30 feet of you. |
Entangle | 1st | 1 min. | Conjuration | Lv. 2 Wizard (Greenmage) | Slows down those who walk through the area. |
Faerie Fire | 1st | 1 min. | Evocation | Lv. 2 Wizard (Greenmage) | Highlight creatures to give an advantage to anyone attacking them. |
Goodberry | 1st | Instant | Transmutation | Lv. 2 Ranger |
Creates 10 berries infused with magic. Eating a berry restores 1 hit point and provides sustenance for a long rest. Berries vanish after a long rest. |
Hunter's Mark | 1st | 1 hr. | Divination | Lv. 2 Ranger |
An enemy gets additional damage from you, and you easily detect it for a limited time. |
Longstrider | 1st | 1 hr. | Transmutation | Lv. 2 Ranger |
Increases an ally's speed by two cells per turn. |
Bless | 1st | 1 min. | Enchantment | Increases your allies' saving throws and attack rolls for a limited time. | |
Cure Wounds | 1st | Instant | Evocation | Heal an ally by touch. | |
Detect Evil and Good | 1st | 10 min. | Divination | Detect nearby creatures of evil or good nature. | |
Divine Favor | 1st | 1 min. | Evocation | Gain additional radiant damage for a limited time. | |
Heroism | 1st | 1 min. | Enchantment | An ally gains temporary hit points and cannot be frightened for a limited time. | |
Shield of Faith | 1st | 10 min. | Abjuration | Increase an ally's AC by 2 for a limited time. | |
Bane | 1st | 1 min. | Enchantment | Reduce your enemies' attacks and saving throws for a limited time. | |
Guiding Bolt | 1st | 1 round | Evocation | Cleric | Launch a radiant attack against an enemy and make them easy to hit. |
Healing Word | 1st | Instant | Evocation | Cleric | Heal an ally you can see. |
Inflict Wounds | 1st | Instant | Necromancy | Cleric | Deal necrotic damage to an enemy you hit. |
Acid Arrow | 2nd | Instant | Evocation | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Launch an acid arrow. |
Blindness | 2nd | 1 min. | Necromancy | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Blind an enemy for one minute. |
Blur | 2nd | 1 min. | Illusion | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Makes you blurry and harder to hit for up to one minute. |
Darkness | 2nd | 10 min. | Evocation | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Create an area of magical darkness. |
Darkvision | 2nd | 8 hrs. | Transmutation | Lv. 5 Hunter Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Grant Darkvision to the target. |
Flaming Sphere | 2nd | 10 min. | Evocation | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Summons a movable, burning sphere. |
Hold Person | 2nd | 1 min. | Enchantment | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Paralyze a humanoid you can see for a limited time. |
Invisibility | 2nd | 1 hr. | Illusion | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Make an ally invisible for a limited time. |
Knock | 2nd | 8 hrs. | Transmutation | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Magically open locked doors, chests, and the like. |
Levitate | 2nd | 10 min. | Transmutation | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Allow a creature to levitate and gain control of its aerial movement for a limited time. Can affect enemies if their size is medium or smaller. |
Magic Weapon | 2nd | 1 hr. | Transmutation | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
A non-magical weapon becomes a +1 weapon for up to one hour. |
Misty Step | 2nd | Instant | Conjuration | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Teleports you to a free cell you can see, no more than 6 cells away. |
Ray of Enfeeblement | 2nd | 1 min. | Necromancy | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
Weaken an enemy so they deal less damage for one minute. |
Scorching Ray | 2nd | Instant | Evocation | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Fling rays of fire at one or more enemies. |
See Invisibility | 2nd | 1 hr. | Divination | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Rogue (Shadowcaster) |
You can see invisible creatures. |
Shatter | 2nd | Instant | Evocation | Lv. 3 Wizard |
Triggers a sudden noise that causes Thunder Damage in a 2-cell radius |
Spider Climb | 2nd | 1 hr. | Transmutation | Lv. 3 Wizard (Shock Arcanist) Lv. 3 Wizard (Loremaster) Lv. 7 Fighter (Spellblade) |
Touch an ally to allow them to climb walls like a spider for a limited time. |
Barkskin | 2nd | 1 hr. | Transmutation | Lv. 5 Hunter |
Gives you or an ally you can touch an AC of at least 16. |
Find Traps | 2nd | Instant | Evocation | Lv. 5 Hunter |
Spot mechanical and magical traps, but not natural hazards. |
Lesser Restoration | 2nd | Instant | Abjuration | Remove a detrimental condition from an ally. | |
Pass Without Trace | 2nd | 1 hr. | Abjuration | Lv. 5 Hunter |
Make yourself and up to 5 allies stealthier for one hour. |
Protection from Poison | 2nd | 1 hr. | Abjuration | Lv. 5 Hunter |
Cures and protects against poison. |
Aid | 2nd | Instant | Abjuration | Temporarily increases hit points for up to three allies. | |
Branding Smite | 2nd | 1 min. | Evocation | Your next hit causes additional radiant damage and your target becomes luminous. | |
Silence | 2nd (rit.) | 10 min. | Illusion | The creature does not emit any sound and cannot speak or cast spells with a verbal component. | |
Calm Emotions | 2nd | 1 min. | Enchantment | Stops one of more creatures from being charmed or frightened. | |
Enhance Ability | 2nd | 1 hr. | Transmutation | Grant temporary powers to an ally for up to one hour. | |
Prayer of Healing | 2nd | Instant | Evocation | Heal multiple allies at the same time. | |
Spiritual Weapon | 2nd | 1 min. | Evocation | Summon a weapon that fights for you. | |
Bestow Curse | 3rd | 1 hr. | Necromancy | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Curses a creature that you can touch. |
Counterspell | 3rd | Instant | Abjuration | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Interrupt an enemy's spellcasting. |
Dispel Magic | 3rd | Instant | Abjuration | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
End active spells on a creature or object. |
Fear | 3rd | 1 min. | Illusion | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Frighten creatures and force them to flee. |
Fireball | 3rd | Instant | Evocation | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Launch a fireball that explodes from a point of your choosing. |
Fly | 3rd | 10 min. | Transmutation | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
An ally you touch gains the ability to fly for a limited time. |
Haste | 3rd | 1 min. | Transmutation | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Make an ally faster and more agile, and grant them an additional action for a limited time. |
Hypnotic Pattern | 3rd | 1 min. | Illusion | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Charms enemies to make them harmless until attacked. |
Lightning Bolt | 3rd | Instant | Evocation | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
Protection from Energy | 3rd | 1 hr. | Abjuration | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Touch one willing creature to give them resistance to this damage type. |
Remove Curse | 3rd | Instant | Abjuration | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Removes all curses affecting the target. |
Slow | 3rd | 1 min. | Transmutation | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Slows and impairs the actions of up to 6 creatures. |
Stinking Cloud | 3rd | 1 min. | Conjuration | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Create a cloud of incapacitating, noxious gas. |
Tongues | 3rd | 1 hr. | Divination | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Grants knowledge of all languages for one hour. |
Vampiric Touch | 3rd | 1 min. | Necromancy | Lv. 5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Grants you a life-draining melee attack for one minute. |
Conjure Animal | 3rd | 1 hr. | Conjuration | Lv. 5 Wizard (Greenmage) | Summon spirits in the form of beasts to help you in battle. |
Create Food | 3rd | Instant | Conjuration | Conjure 15 units of food. | |
Daylight | 3rd | 1 hr. | Evocation | Summon a globe of bright light. | |
Wind Wall | 3rd | 1 min. | Evocation | Lv. 5 Wizard (Greenmage) | Create a wall of wind that causes damage, pushes creatures and objects away, and disperses fogs and gases. |
Beacon of Hope | 3rd | 1 min. | Abjuration | Cleric | Raise hope and vitality. |
Mass Healing Word | 3rd | Instant | Evocation | Cleric | Instantly heals up to six allies you can see. |
Revivify | 3rd | Instant | Necromancy | Cleric | Brings one creature back to life, up to 1 minute after death. |
Spirit Guardians | 3rd | 10 min. | Conjuration | Cleric | Call forth spirits to protect you. |
Banishment | 4th | 1 min. | Abjuration | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Banishes a creature as long as you concentrate. The creature can be permanently banished if it is extraplanar. |
Black Tentacles | 4th | 1 min. | Conjuration | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Conjures black tentacles that restrain and damage creatures within the area of effect. |
Blight | 4th | Instant | Necromancy | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Drains life from a creature, causing massive necrotic damage. |
Confusion | 4th | 1 min. | Enchantment | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies. |
Conjure Minor Elementals | 4th | 1 hr. | Conjuration | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Conjure elemental creatures under your command, which are dismissed when the spell ends or is broken. |
Dimension Door | 4th | Instant | Conjuration | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Transfers the caster and a friendly creature to a specified destination. |
Fire Shield | 4th | 10 min. | Evocation | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Grants resistance to fire or cold, and damages creatures attacking the caster with melee attacks. |
Greater Invisibility | 4th | 1 min. | Illusion | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Target becomes invisible for the duration, even when attacking or casting spells. |
Ice Storm | 4th | 1 round | Evocation | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain. |
Identify Creatures | 4th | Instant | Divination | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Reveals full bestiary knowledge for the affected creatures. |
Phantasmal Killer | 4th | 1 min. | Illusion | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends. |
Stoneskin | 4th | 1 hr. | Abjuration | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Grants resistance to non-magical bludgeoning, slashing, and piercing damage. |
Wall of Fire | 4th | 1 min. | Evocation | Lv. 7 Wizard (Shock Arcanist) Lv. 7 Wizard (Loremaster) |
Create a burning wall that injures creatures in or next to it. |
Freedom of Movement | 4th | 1 hr. | Abjuration | Grants immunity to movement restrictions, as well as being paralyzed or restrained. | |
Giant Insect | 4th | 10 min. | Transmutation | Lv. 7 Wizard (Greenmage) | Conjures a giant version of a natural insect or arthropod. |
Death Ward | 4th | 8 hrs. | Abjuration | Cleric | Protects the creature once against instant death or being reduced to 0 hit points. |
Guardian of Faith | 4th | 8 hrs. | Conjuration | Conjures a large spectral guardian that damages approaching enemies. | |
Cloudkill | 5th | 10 min. | Conjuration | Lv.9 Wizard |
Creates an obscuring and poisonus clodu. The cloud moves every round. |
Cone of Cold | 5th | Instant | Evocation | Lv.9 Wizard |
Inflicts massive cold damage in the cone of effect. |
Conjure Elemental | 5th | 1 hr. | Conjuration | Lv.9 Wizard |
Conjures an elemental of the chosen element that fights alongsdie you. If you lose concentration, the elemental remains and becomes hostile. |
Contagion | 5th | 7 days | Necromancy | Hit a creature to inflict a disease from the following options. | |
Dominate Person | 5th | 1 min. | Enchantment | Lv.9 Wizard |
Grants you control over an enemy creature. |
Hold Monster | 5th | 1 min. | Enchantment | Lv.9 Wizard |
Paralyzes a creature unless it succeeds a WIS saving throw. No effect on the undead. |
Mind Twist | 5th | 1 round | Enchantment | Lv.9 Wizard |
Causes massive psychic damage to hostile creatures around you, and incapacitates them if they fail their INT saving throw. |
Dispel Evil and Good | 5th | 1 min. | Abjuration | Lv.9 Cleric |
Celestial, elementals, feys, fiends, and undead have disadvantage on attacks against you. This can also cancel hostile enchantments or dismiss extraplanar creatures hit by your attacks once. |
Flame Strike | 5th | Instant | Evocation | Lv.9 Cleric |
Conjrues a burning column of fire and radiance affecting all creatures inside. |
Greater Restoration | 5th | Instant | Abjuration | Lv.9 Cleric |
Remvoes one detrimental condition such as a a charm or curse, or an effect that reduces and ability score or ht points. |
Insect Plague | 5th | 10 min. | Conjuration | Lv.9 Cleric |
Summons a sphere of biting insects. |
Mass Cure Wounds | 5th | Instant | Evocation | Lv.9 Cleric |
Heals up to 6 creatures. |
Raise Dead | 5th | Instant | Necromancy | Lv.9 Cleric |
Brings one creature back to life, up to 10 days after death. |
Oath of Motherland?
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