Shine

Conjuration Cantrip
shine-cantrip-spell-solasta-wiki-guide

An enemy you can see becomes luminous for a while.

Target

target-icon-solasta-wiki-guide

Range

10 cell-icon-solasta-wiki-guide-small

Casting Time

Action

Components

V, S

Duration

1 minute

Saving Throw

WIS

Special Effects

Light Source: 2 cell-icon-solasta-wiki-guide-small bright + 4 cell-icon-solasta-wiki-guide-small dim (save each turn to cancel)

Properties

Light Source, Spell

At Higher Levels

At caster levels 5, 11, and17: +1 die

Shine is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.

 

 

Shine Information

  • Spell Type: Cantrip
  • Casting Time: Action
  • Spell Duration: 1 minute
  • Spell Effect: An enemy you can see becomes luminous for a while.

Spell Special Effects:

  • Light Source: 2 cell-icon-solasta-wiki-guide-small bright + 4 cell-icon-solasta-wiki-guide-small dim (save each turn to cancel)

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Shine Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Shine Tips & Builds

  • Shine is not part of the SRD 5.1 Ruleset and created by Tactical Adventures. But there is a similar Spell in the D&D 5th edition called Faerie Fire.
  • Target an enemy creature within 10 cells. On a failed Wisdom saving throw, the creature will emit light and illuminate its surroundings for one minute. A new saving throw can be performed at the end of each of a creature's turn to cancel the effect.

 

 

 
Solasta: Crown of the Magister Cantrips
Acid Splash  ♦  Annoying Bee  ♦  Chill Touch  ♦  Dancing Lights  ♦  Dazzle  ♦  Fire Bolt  ♦  Guidance  ♦  Light  ♦  Poison Spray  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Shadow Armor  ♦  Shadow Dagger  ♦  Shocking Grasp  ♦  Spare The Dying  ♦  Sparkle  ♦  True Strike



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