Contagion

Level 5 Necromancy
contagion spell solasta wiki guide

Hit a creature to inflict a disease from the following options.

Target

target icon solasta wiki guide

Range

Touch

Casting Time

Action

Components

V, S

Duration

7 days

Saving Throw

n/a

Spell Effects

Blinding Sickness: The creature has a disadvantage on WIS saving throws, checks, and is blinded.

Filth Fever: The creature has disadvantage on STR checks, saving throws, and attack rolls that use STR.

Flesh Rot: The creature has disadvantage on CHA checks and is vulnerable to all damage.

Mindfire: The creature has disadvantage on INT checks, saving throws, and behaves as if under the effects of the confusion spell during combat.

Seizure: The creature has disadvantage on DEX checks, saving throws, and attack rolls that use DEX.

Slimy Doom: The creature has disadvanttage on CON checks and saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Properties

Spell 

Contagion is a Spell in Solasta: Crown of the Magister. Contagion is a Level 5 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Contagion Information

  • Spell Type: Level 5 Spell
  • Casting Time: Action
  • Spell Duration: 7 days
  • Spell Effect: Hit a creature to inflict a disease from the following options.

Spell Special Effects:

  • Blinding Sickness: The creature has a disadvantage on WIS saving throws, checks, and is blinded.
  • Filth Fever: The creature has disadvantage on STR checks, saving throws, and attack rolls that use STR.
  • Flesh Rot: The creature has disadvantage on CHA checks and is vulnerable to all damage.
  • Mindfire: The creature has disadvantage on INT checks, saving throws, and behaves as if under the effects of the confusion spell during combat.
  • Seizure: The creature has disadvantage on DEX checks, saving throws, and attack rolls that use DEX.
  • Slimy Doom: The creature has disadvanttage on CON checks and saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Contagion Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Contagion Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 



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