Builds in Solasta: Crown of the Magister are recommended sets of stats put together by a combination of Classes, Weapons, Armor, Features, and Skills.  This page contains builds created by the Fextralife Team, as well as some builds that were contributed by the Fextralife community. This build guide provides an idea for players to start with to be able to create the best-suited build for them.

 

Solasta: Crown of the Magister Builds

Solasta Fighter Build Guide – (Spellblade)

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Spellblade Fighter Build, and show you what works in terms of choosing the best Ancestry or Race, Background, Abilities and a lot more. If you’ve been looking for a way to play as a Fighter that does massive damage with Weapons and Spells, then this Guide is for you.

Solasta Rogue Build Guide – Shadowcaster

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Shadowcaster Rogue Build, and show you what works in terms of choosing the best Ancestry or Race, Background, Abilities and a lot more. If you’ve been looking for a way to play as a Rogue that’s very deadly in wielding Melee Weapons and casting Spells, then this Guide is for you.

 

Solasta Wizard Build Guide – Shock Arcanist

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Shock Arcanist Wizard Build, and show you what works in terms of choosing the best Ancestry or Race, Background, Abilities and a lot more. If you’ve been looking for a way to play as a Wizard who’s very precise when it comes to effectively casting Spells, then this Guide is for you.

Solasta Paladin Build Guide – Oath of the Motherland

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Oath of the Motherland Paladin Build, and show you what works in terms of choosing the best Ancestry or RaceBackgroundAbilities and a lot more. If you’ve been looking for a way to play as a Paladin who can inflict great Fire and Melee Damage while staying highly resilient, then this Guide is for you.

 

 

Solasta Ranger Build Guide – Hunter

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Hunter Ranger Build, and show you what works in terms of choosing the best Ancestry or RaceBackgroundAbilities and a lot more. If you’ve been looking for a way to play as a Ranger specializes in wielding Ranged Weapons with deadly precision, then this Guide is for you.

Solasta Cleric Build Guide - Battle Domain

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Solasta Cleric Build, and show you what works in terms of choosing the best Ancestry or RaceBackgroundAbilities and a lot more. If you’ve been looking for a way to play as a Cleric who can deal massive damage with Melee Weapons and Spells while buffing the party, then this Guide is for you.

 

Community Generated Builds

 

Shock Arcanist Optimal Build 

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In this Solasta: Crown of the Magister, I am going to be covering my Wizard Build Guide for Early Access, showing the optimized Min and Max build. Other builds may be preferable if the overall party needs to be optimized. However, if you want the Wizard to be the centerpiece DPS, then this is probably the best possible build.

 

Wizard Character Creation

In this section, we’ll take a look at how to set up your Wizard during Character Creation for the best results. You don’t have to follow this to the letter, and it’s likely this will change at the full launch of the game. However, this will hold you in good stead during Early Access.

Race

Select the High-Elf Race and learning the Firebolt Cantrip. (Ray of Frost and Chill Touch are equally good.)  This will give you +2 to Dex, and +1 to Int.  Also, advantage on saves against Charm and Immunity to Sleep

 

Abilities

For ability scores, you will want to Max out Intelligence (Int).  Then you will need at least 14 Dexterity to max out AC (Armor Class).  Put the rest in Constitution, although more Dex won't hurt because it will help you with a higher Initiative in the turn order and Dex saves.  Finally, you will want to put a bit into Cha.  If you completely Dump Str (Strength), then you will have trouble with carrying capacity so dumping Str simply isn't good in Solasta for the most part.  Unless you plan to put a Belt of Giant Strength on your character.  Later you will likely want to get a Belt of Dwarvenkind for your Wizard.  This will help you to have a decent Con, Poison Resistance, and Dwarven as language.

 
Background

For Background I suggest Sellsword. This will give proficiency in Athletics and Intimidation which will be largely useless, but if you stat a little Cha the Intimidation might be useful. The main reason that you will be selecting this for the proficiency in Medium Armor that it provides.  This background will also provide one additional language which is always nice.

  

Skills

For Skills, you are going to want to be taking Arcana. Wizards can also gain Spells from Magic Scrolls, allowing them to learn Spells that they wouldn’t normally gain, making them incredibly versatile. Arcana will help you copy scrolls. As you probably will want to stat a little Cha for Intimidation, I am suggesting selecting one of the Int-based skills: History, Religion, or Investigation. 

 
Languages

For Languages, any will do just remember not to pick Dwarven.

 

 

Equipment

Cantrips

Later if you decide to take the Potent Cantrip Feat, then one of the Cantrips with saves will be nice. Otherwise, this is up to you.

Spells
Lv 1
Lv 2
Lv 3
Armor
  • Save gold to buy Scale Mail armor as you will not start with it. Then, save gold to purchase Half-Plate.

 

Weapons
  • Finally, for weapons, you can equip two shortswords. You can attack with one as a bonus action after you cast spells.
    Spells

 Shock Arcanist Tips & Builds

  • You will want to gain 55+ reputation with Arcanum to purchase the Belt of Dwarvenkind, Ring of Protection, Broach of Shielding, Wand of Lightning, and Staff of Fire. You can only attune to 3 so choose wisely.
  • This build gives about 16 AC without special gear. If you elect to put the +1 Half-Plate available in Early Access on this mage and a Ring of Protection +1 the AC will jump up to 18. Actually, a 19 AC is obtainable if you take the Armor Master feat, but there are probably better options as 18 AC is plenty for a Wizard. If you do Max the AC of your Wizard in this way, and stand next to a Lv 6 Battle Domain Cleric with the Herald of Battle ability. Then have a party Member cast Shield of Faith on the Wizard. The Max AC that can be obtained although only temporarily is a 22 AC in EA. Just in case anyone was wondering.
  • You will want to craft a lot of Magic Missile scrolls. Use the scrolls prior to Boss fights to save the spell slots for when you need them, or sell them to buy the Belt of Dwarvenkind and Staff of Fire.

  

 

Spellblade Optimal Build

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In this Solasta: Crown of the Magister, I am going to be covering my Fighter: Spellblade Build Guide for Early Access. Showing the optimized Min and Max build. Other builds may be preferable if the overall party needs to be optimized. The Champion may even be a little better technically with the higher crit chance. But I built two Spellblade, and I know  a lot more about the subclass.

 

Spellblade Character Creation


In this section we’ll take a look at how to setup your Spellblade during Character Creation for the best results. You don’t have to follow this to the letter, and it’s likely this will change at full launch of the game. However, this will hold you in good stead during Early Access.

Race

For this build guide, we are going to be selecting the High-Elf Race and learning the Firebolt Cantrip. (Ray of Frost and Chill Touch are equally good.)  This will give you +2 to Dex, and +1 to Int.  Also, advantage on saves against Charm and Immunity to Sleep

 

Background

For Background, I suggest the Academic, although the Lowlife is also a good option as this will be a high dex build, and if you don't already have a Thief this will be helpful as it will give you proficiency in Thieves Tools.  Academic will give proficiency in the Manacalon Rosary which will allow you to enchant gear through Crafting.  The enchantments don't really do anything yet to the best of my knowledge and the Rosary does not always drop in the game.  But better to have the option to enchant gear than not as a rule of thumb. You will have access to proficiencies in multiple things I suggest Aracana as it is Int-based, and you will be adding points into Int.  Nature is also a good choice as it will help you to gather food, and it is somewhat of a problem finding enough food in-game. This background will also provide two additional languages which is super nice.

 

Languages

For Languages, any will do.

Skills

For Skills you are going to want to be taking Athletics(Str) if it is available, or Acrobatics(Dex), and History as this is Int based. Arcana from your background will help you to craft scrolls, and the others will help you to pass ability checks that happen fairly often.  You can not caste the scrolls but you can sell them. Also, technically 5e rules say that you should be able to caste scrolls on your spell list but this isn't 5e it is 5.1 SRD.  Let's hope they add that feature in the future.  But if you party with a Mage or Cleric that has Magic Missile they can cast the spell scroll which is nice.

 

Abilities

For ability scores, you will want to Max out Con.  Then you will need at least 14 Dex to max out AC.  You will also want to have a rather high Int as you can use this for spell attacks.  Although more Dex won't hurt because it will help you with a higher Initiative in the turn order, plus when you action surge you can't cast 2 full action spells but you can cast a spell and shoot with bow or crossbow.  The added Dex for saves is also nice.  In the early game, before you obtain a Belt of Giant Strength, you will be a Dex fighter meaning you will use a Rapier, and a Shield or two Shortsword. (My choice would be Rapier and Shield.)  Finally, you will want to put a bit into Cha or Wis and dump Str but you cannot start with a Str so low that you are unable to wear armor, and this is totally possible with something like a 4.  If you completely Dump Str, then you will have trouble with carrying capacity so dumping Str simply isn't good in Solasta for the most part.  But if you roll something like a 10 then you are golden.  Just the encumbrance will an inconvenience for a time until you can obtain that belt.

  

Combat & Equipment

Fighting Style
  • For Fighting Style, I would pick Dueling or Great Weapon Fighting. (Great Weapon Fighting will only be good after you obtain the Belt of Giant Strength.)  The Defense is ok.  However, I would not choose Archery as that would be better for a Ranger, or a Champion with the increased crit chance. (I can confirm the game has Bracers of Archery but last time I tried them they don't work.)  
  • Protection is not bad but it is more of a Fighting Style for the Paladin that is standing next to the Fighter with his/her great big Two-Hander.  And Two-Weapon Fighting is a total waste for this Fighter build because you want to be casting spells and Dashing on your bonus actions not performing a second attack with your offhand. 
Armor

You will start out in Chainmail. Save gold for Full-Plate armor as soon as possible if it is not too much to carry for you.

Cantrips

 

Spells

Lv 1

  • Magic Missile (A must)
  • Expeditious Retreat (A must-have this will allow you to use Dash as a bonus action and close the distance with your Foes for Melee.  It does require Concentration, but as a fighter, you have proficiency on Constitution saving throws. Even if you lose it, you will have likely already closed the distance and it will have served its purpose.)
  • Burning Hands (Another good option, but not necessary.)

Lv 2:

  • Misty Step (If you ever get to the point where you can cast level 2 spells.  This will be another good one for largely the same reason.  The only reason that it is even necessary, is because it will allow you to teleport onto the 2nd floors and not have the lower movement of climbing.  Otherwise, Expeditious Retreat is only a Lv1 spell slot, and gives approximately the same movement as a bonus action.)

 

Spellblade Tips & Builds

  • You will want to gain 55+ reputation with Arcaneum to purchase the Belt of Giant Strength (Sets Str to 21), Ring of Protection +1, Broach of Shielding, and Wand of Lightning. (Not sure if a Fighter can use the Wand of Lightning it was broken before the update.  I know a Fighter cannot use the Staff of Fire.  You can only attune to 3 so choose wisely.
  • This build gives about 20 AC without special gear, and using a Shield.  If you attune a Ring of Protection +1 and obtain a +1 Shield the AC will jump up to 22.  Actually, a 23 AC is obtainable if you take the Armor Master feat, but there are probably better options as 22 AC is plenty, and I would Bump up Dex, and Int for ranged attacks.  If you do Max the AC of your Fighter in this way, and stand next to a Lv 6 Battle Domain Cleric with the Herald of Battle ability.  Then have a party Member cast Shield of Faith on the Fighter.  The Max AC that can be obtained although only temporarily is a 26 AC in EA.  Just in case anyone was wondering.
  • You will want to craft a lot of Magic Missile scrolls.  Use the scrolls prior to Boss fights to save the spell slots for when you need them, or sell them to buy the Belt of Giant Strength.

 

 

 




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