Enemies in Solasta: Crown of the Magister present a lineup of various hostile characters in the game. Enemies are presented in all shapes and sizes, from creatures, humanoids, mythical beings, and much more. Even though each enemy is unique with its own behavior, killing Enemies grants various drops that reward players with items they will need as they continue to progress through the game. This page covers a list of all the enemies encountered in the game which includes their location, attributes, item drops, and more on each individual page that is linked below.

Enemy Categories

Abberation

Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world.

Celestial

Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity.

Dragons

Dragons are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic.

Fey

Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests.

Giants

Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads or deformities. The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.

Humanoids

Humanoids are the main peoples of a fantasy gaming world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.

Undead

Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.

Beast

Beasts are non-humanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.

Construct

Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought.

Elemental

Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy.

Fiends

Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but much more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable.

Monstrosity

Monstrosities are monsters in the strictest sense - frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry, and others are the product of terrible curses. They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type.

Ooze

Oozes are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way.

Plants

Plants in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous. The quintessential plants are the shambling mound and the treant. Fungal creatures also fall into this category.

 

Solasta All Enemies

Number Type CR AC HP Move STR DEX CON INT WIS CHA Size Attack 1 Attack 2 Attack 3 Immunities Resistances Vulnerabilities Saving Throws Proficiencies Senses Languages Powers Treasure
1                                                
2                                                
3                                                
4                                                
5 Badlands Spider 0.5 12 11 6 8 18 10 2 11 4 Small Poisonous Bite; +5 to Hit; 1d4+1P +1d8 Poison - -         Stealth +7

Superior Darkvision, Blindsight

     
6 Bandit                     Medium                        
7                                                
8                                                
9                                                
10 Brood of Blood 5 15 82               Medium                 Superior Darkvision      
11 Brood of Dread 3 14 71               Medium                 Superior Darkvision      
12                                                
13                                                
14 Dark Apprentice 2 11 22 6 9 13 12 16 12 8 Medium Shortsword; +3 to Hit; 1d4+1 Necrotic  - -       - Arcana +5, Medicine +5 Standard Common    
15                                                
16                                                
17                                                
18                                                
19 Evil Priest 2 13 27               Medium                        
20                                                
21                                                
22                                                
23                                                
24 Ghoul 1 12 22 6 13 15 10 7 10 6 Medium Claws; +4 to Hit; 2d4+2S Inflicts: Paralyzed (Save to Cancel) Bite; +2 to Hit; 2d6+2P - Poison, Exhausted, Charmed - - - - Darkvision Common - -
25 Goblin 0.25 15 7               Small                 Darkvision      
26                                                
27 Goblin Skirmisher 0.25 13 7               Small                 Darkvision      
28                                                
29                                                
30 Highwayman 0.5 12 15               Medium                 Standard      
31                                                
32                                                
33                                                
34                                                
35                                                
36 Orc Archer                     Medium                        
37 Orc Berserker                     Medium                        
38                                                
39                                                
40                                                
41 Scout 0.5 13 16               Medium                 Standard      
42                                                
43                                                
44 Skeletal Knight                     Medium                        
45  Skeletal Sorcerer 3 16 32                Medium                 Superior Darkvision      
46 Skeleton 0.25 13 13 6 10 14 15 6 8 5 Medium Scimitar; +4 to Hit; 1d6+2P - - Poison, Exhausted - Bludgeoning - - Darkvision Common - -
47  Skeleton Archer 0.25 13 13 6 10 14 15 6 8 5 Medium Shortbow; +3 to Hit; 1d6+1P Shortsword; +4 to hit; 1d6+2P - Poison, Exhausted - Bludgeoning - - Darkvision Common - -
48                                                
49                                                
50                                                
51 Sorr-Akkath Saboteur 1 16 15               Medium                 Superior Darkvision      
52                                                
53 Sorr-Akkath Skirmisher 0.5 14 11 8 12 18 14 10 12 12 Medium

Poisonous Spine; +6 to Hit; 1d6+4P +1d6 Poison (Save to Half)

Claws; +6 to Hit;
1d6+4S

 

 

    Dex +6

Perception +3; Stealth +3

Superior Darkvision

Common, Old Timarian

   
54 Sorr-Akkath Warrior 0.5 15 13 6 12 14 14 10 12 14 Medium

Shortsword; +4 to Hit; 1d6+4S

Poisonous Spine; +4 to Hit; 1d4+2P +1d6 Poison (Save to Half)

        - Athletics +6 Superior Darkvision  

Common, Old Timarian

   
55                                                
56                                                
57                                                
58                                                
59                                                
60 Warlord                     Medium                        
61                                                
62  Wight 3 14 45 6 15 14 16 10 13 15 Medium Shortsword; 2 Attacks; +4 to Hit; 1d8+2S Shortsword; +4 to Hit; 1d8+2P Life Drain; +4 to Hit 1d6+2 Nekrotic; Inflicts Drain Poison, Exhausted Slashing, Piercing, Bludgeoning, Necrotic - - Perception +3, Stealth +4 Darkvision Common - -
63                                                
64  Wolf 13 11                 Small                 Standard      
65 Zombie 0.25 8 22 5 13 6 16 3 6 5 Medium Slam; +4 to Hit; 1d6+1B - -       - - Darkvision Common    

 




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