Enemies in Solasta: Crown of the Magister present a lineup of various hostile characters in the game. Enemies are presented in all shapes and sizes, from creatures, humanoids, mythical beings, and much more. Even though each enemy is unique with its own behavior, killing Enemies grants various drops that reward players with items they will need as they continue to progress through the game. This page covers a list of all the enemies encountered in the game which includes their location, attributes, item drops, and more on each individual page that is linked below.

Enemy Categories

Abberation

Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world.

Celestial

Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity.

Dragons

Dragons are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic.

Fey

Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests.

Giants

Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads or deformities. The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.

Humanoids

Humanoids are the main peoples of a fantasy gaming world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.

Undead

Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse.

Beast

Beasts are non-humanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.

Construct

Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought.

Elemental

Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy.

Fiends

Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but much more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable.

Monstrosity

Monstrosities are monsters in the strictest sense - frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry, and others are the product of terrible curses. They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type.

Ooze

Oozes are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way.

Plants

Plants in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous. The quintessential plants are the shambling mound and the treant. Fungal creatures also fall into this category.

 

Solasta All Enemies

Number Name Type CR AC HP Move STR DEX CON INT WIS CHA Size Attack 1 Attack 2 Attack 3 Immunities Resistances Vulnerabilities Saving Throws Proficiencies Senses Languages Powers
1 Acolyte Humanoid  0.25  10  9 6 10 10 10 10 14 10  Medium  Club: 1d4            

Medicine+4, Religion +2

  Common  
2 Air Elemental  Elemental  5  15  90

 fly 12

10 regular

 14  20  14  6  10  6  Large

 Slam; +8 to hit; 2d8+5B

x2 Attacks

     Poison, Exhausted, Grappled, Paralyzed, Prone, Restrained, Unconcious  Lightning, Piercing, Slashing, Bludgeoning  N/A  N/A  N/A  Darkvision  N/A  N/A
3 Archmage  Humanoid  6  12  40  6  9 14 11 17 12 11 Medium Dagger; +5 to hit; 1d4+2P  Can cast up to Rank 3 Magic           Arcana +6, History +6    none  
4 Badlands Eagle Beast                      Large                      
5 Badlands Ghast Undead 2 13 36 6 16 17 10 11 10 8 Medium Claws; +5 to hit; 2d6+3S; Inflicts Paralyzed (Save each turn to cancel) Bite; +3 to hit ; 2d8+3P             Darkvision Common  
6 Badlands Hunter  Humanoid  4 15 82               Medium                      
7 Badlands Spider Beast  0.5 12 11 6 8 18 10 2 11 4 Small  Poisonous Bite; +5 to Hit; 1d4+1P +1d8 Poison              Stealth +7  Superior Darkvision, Blindsight    
8 Badlands Wraith  Undead 5 13 67 Fly 12; 8 Regular  6 16 16 12 14 15 Medium Bite; 4d8+3 Necrotic Dmg; Inflicts: Drained(save to negate)     Necrotic, Poison, Charmed, Exhausted, Paralyzed, Petrified, Poisoned, Prone, Restrained Bludgeoning, Piercing, Slashing, Acid, Cold, Fire, Lightning        Darkvision  Common  
9  Bandit Humanoid  0.125 12 14 6  11 12 12 10 10 10 Medium Scimitar: +3 to Hit; 1d6+1                 Common  
10 Bandit Captain Humanoid  2 15 65        ws        Medium                       
11 Berserker  Humanoid 2 13 67               Medium                      
12 Brimstone Viper Beast 0.125 14                  Medium                       
13 Brood of Blood Undead 5 15 82 6 14 18 16 14 10 12 Medium Bite: 3d6+3 necrotic, Inflicts: Drained Claw: 2d6+5 Spit: 2d6 Necrotic, Inflicts Blinded (save each turn to cancel)  Dark Veil Necrotic   Dex +7, Wis +3  Perception +3, Stealth +7 Superior Darkvision Common  
14 Brood of Dread Undead 3 14 71 6 14 16 14 10 16 12 Medium  (x2)Claws: 2d6+4, Inflicts Frightened           Dex +6, Wis +6 Perception +6, Stealth +6 Superior Darkvision Common  
15 Brood of Flesh Undead 5 16  93   18 14 18 11 10 12 Medium                      
16 Dark Apprentice   2 11 22 6 9 13 12 16 12 8 Medium Shortsword; +3 to Hit; 1d4+1 Necrotic  - -       - Arcana +5, Medicine +5 Standard Common  
17                                                
18 Crimson Spider Monstrosity 5 15 110               Medium                 Darkvision    
19 Cult Fanatic Humanoid 2 13 33 6 11 14 12 10 13 14  Medium                Deception +4, Persuasion +4, Religion +2      
20 Darkweaver Humanoid                      Medium                       
Number Name Type CR AC HP Move STR DEX CON INT WIS CHA Size Attack 1 Attack 2 Attack 3 Immunities Resistance Vulnerability Saving Throws Proficiency Senses Languages Powers
21 Deep Spider  Beast 2 14  26                Large                  Darkvision, Superior Darkvision    
22 Dire Wolf Beast  14  47  10  17  15 15  3  12  7  Large  Bite: 2d6+3 (save to negate)             Stealth +4, Perception +3      
23                                                
24  Earth Elemental Elemental  5 17 126               Large                      
25  Evil Priest Humanoid  2  13  27                Medium                      
26 Fire Elemental Elemental 5 13 102                Large                       
27  Fire Jester Elemental 1 12 27               Small                      
28 Fire Osprey Elemental 3 13 60                Medium                  Darkvision    
29 Fire Spider Elemental 4 15 58 6 14 18 12 2 11 4  Medium  Burning Touch: 1d8+4, +2d8 Fire, Inflicts: On Fire from Fire Osprey Touch: 1d8 Fire, Inflicts Hindered          Stealth +7        
30                                                
31                                                
32                                                
33 Ghoul Undead 1 12 22 6 13 15 10 7 10 6 Medium Claws; +4 to Hit; 2d4+2S Inflicts: Paralyzed (Save to Cancel) Bite; +2 to Hit; 2d6+2P - Poison, Exhausted, Charmed - - - - Darkvision Common -
34                                                
35 Goblin Humanoid 0.25 13 7               Small                 Darkvision    
36 Goblin Cutthroat  Humanoid 2 14 33 6 8 16 14 12 10 8 Small

Scimitar: +5 to Hit; 1d6+3S

 Shortbow: +5 to Hit; 1d6+3P        

Dex +6
Con +5

Stealth +5
Acrobatics +5
Perception +2
Darkvision Common, Goblin, Orcish  
37 Goblin Shaman Humanoid 2 14 22 6 8 14 12 10 12 8  Small              Wis +3 Stealth +6 Darkvision Common, Goblin, Orcish  
38 Goblin Skirmisher Humanoid 0.25 13 7               Small                 Darkvision    
39                                                
40  High Priest Humanoid 6 18 98               Medium                      
Number Name Type CR AC HP Move STR DEX CON INT WIS CHA Size Attack 1 Attack 2 Attack 3 Immunities Resistance Vulnerability Saving Throws Proficiencies Senses Language Powers
41                                                
42 Highwayman Humanoid 0.5 12 15               Medium                 Standard    
43                                                
44                                                
45 Minotaur Monstrosity 3 13  76                Large                  Superior Darkvision    
46                                                
47                                                
48                                                
49                                                
50 Ogre Giant   11                 Large                      
51  Ogre Zombie Undead 2 11 59               Large                 Darkvision    
52 Orc Humanoid 0.5 13 15 6 16 12 16 7 11 10  Medium  Greataxe: 1d12+3 Javelin: 1d6+3           Intimidation +2 Darkvision Common, Orcish  
53 Orc Archer Humanoid 0.5 13 15 6 16 12 16 7 11 10 Medium Shortbow: 1d6+1 Club: 1d4            Intimidation +2  Darkvision  Common, Orcish  
54  Orc  Beastmaster Humanoid 2  13  42 6 14 16 16 8 12 10  Medium  Shortbow: 1d6+3 Greataxe: 1d4+2         Dex +5, Con +5 Animal Handling +3, Nature +1, Perception +3  Darkvision Common, Orcish, Goblin, Giant  
55 Orc Berserker Humanoid 2 15 52 8 16 18 16 10 8 10 Medium (x2) Mace: 1d6+2 Javelin: 1d6+4   Frightened    

Str +6 Con +6, Dex +7

Athletics +6 Darkvision Common, Orcish  
56 Orc Chieftain Humanoid 4 15 85                Medium                   Darkvision    
57  Orc Grimblade Humanoid                     Medium                      
58 Orc Shaman Humanoid 2 13 32                Medium                  Darkvision    
59 Phase Spider Monstrosity  3  13 32                 Medium                       
60 Pilgrim Monstrosity  4 17 80  6, burrow 18 16 14 9 10 10  Medium Pheromone Spray: 2d6, Inflicts Pheromone Stink Bite: 3d6+4, Inflicts: Burned by Acid Claws: 2ds+4 Prone Bludgeoning, Piercing, Slashing   Dex +5, Con+2, Str +2 Perception +2, Stealth +5 Darkvision    
Number Name Type CR AC HP Move STR DEX CON INT WIS CHA Size Attack 1 Attack 2 Attack 3 Immunities Resistance Vulnerability Saving Throws Proficiencies Sense Powers  
61 Remorhaz  Monstrosity                     Huge                      
62 Remorhaz Offspring Monstrosity 6 16 110               Large       Fire, Cold              
63 Scout Humanoid 0.5 13 16               Medium                 Standard    
64  Shock Arcanist Humanoid                     Medium                      
65 Skarn Ghoul  Elemental 2 13 39               Small                 Darkvision    
66 Skeletal Enforcer Undead 2 15 38 6 14 14 15 6 8 5 Medium (x2) Battleaxe: 1d8+2 Pebble: 1+2   Poison, Exhausted   Bludgeoning  Con +4   Superior Darkvision Common  
67 Skeletal Knight Undead 3 16 60 6 18 14 17 6 8 10 Medium  (x2)Longsword: 1d8+4           Con +4    Superior Darkvision Common  
68 Skeletal Marksman Undead  0.25 13   13  6  10  14  15  6  8  5  Medium  Shortbow; +3 to Hit; 1d6+1P  Shortsword; +4 to hit; 1d6+2P  -  Poison, Exhausted  -  Bludgeoning  -  -  Darkvision  Common  -
69 Skeletal Sorcerer Undead 3 16 32                Medium                 Superior Darkvision    
70 Skeleton Undead 0.25 13 13 6 10 14 15 6 8 5 Medium Scimitar; +4 to Hit; 1d6+2P - - Poison, Exhausted - Bludgeoning - - Darkvision Common -
71 Sorr-Akkath Abomination  Giant 6 16 92                Large                   Superior Darkvision    
 72  Sorr-Akkath Acolyte of Sorr-Tarr Humanoid 2 14 32 6 12 14 14 12 16 14  Medium  Dagger: 1d4+2     Mind Controlled, Mind Dominated, Charmed Poison   Int +3, Wis +5 Perception +5 Superior Darkvision Common, Old Tirmarian, Dwarvish, Elvish, Haflling, Orcish  
 73  Sorr-Akkath Assassin Humanoid 3 15 45 8 14 18 14 14 12 14  Medium  (x2)Dagger: 1d4+4 Poisonous Spine: 1d6+4, +1d6 poison (1/2 on save)    Charmed, Mind Controlled, Mind Dominated Poison   Dex +6 Acrobatics +6, Perception +4, Stealth +6 Superior Darkvision Common, Old Timrarian, Goblin, Dwarvish, Spy's Codebook, Elvish, Halfling, Giant, Orcish Shadow Murder, Apostle of Darkness
74 Sorr-Akkath Saboteur Humanoid 1 14 22 8  16 16 14 10 8 12 Medium Poisonous Bite: 1d6+3,+1d4 poison     Charmed, Mind Controlled, Mind Dominated Poison   Str +5, Dex +5 Athletics +5 Superior Darkvision Common, Old Tirmarian

Call of the Night, Doom Laughter, Child of Darkness

75 Sorr-Akkath Shikkath Humanoid 7 17 111                Medium                  Superior Darkvision    
76 Sorr-Akkath Skirmisher Humanoid 0.5 13 16 8 12 16 12 10 12 12 Medium

Poisonous Spine; +6 to Hit; 1d6+4P +1d6 Poison (Save to Half)

Claws; +6 to Hit;
1d6+4S

 

 

    Dex +6

Perception +3; Stealth +3

Superior Darkvision

Common, Old Timarian

 
77 Sorr-Akkath Warrior Humanoid 1 13 32 6 14 12 14 10 12 14 Medium

Claws: 1d8+2

Poisonous Spine; +4 to Hit; 1d4+2P +1d6 Poison (Save to Half)

  Charmed, Mind Controlled, Mind Dominated Poison   Str +4, Con +4 Athletics +4 Superior Darkvision  

Common, Old Timarian

Child of Darkness
78  Spectral Avenger  Undead 4  11 45

fly 8

8

7 13 10 10 12 17 Medium                   Darkvision  Common  
79                                                
80 Spectral Spider Undead  2  14  25               Medium                       
Number Name Type CR AC HP Move STR DEX CON INT WIS CHA Size Attack 1 Attack 2 Attack 3 Immunities Resistance Vulnerability Saving Throws Proficiencies Senses Language Power
81 Spy Humanoid                     Medium                       
82                                                
83                                                
84 Thug Humanoid 0.5 11 32 6 15 11 14 10 10 11 Medium Mace: 1d6+2 Heavy Crossbow: 1d10           Intimidation +2      
85 Tiger Drake Beast  2 15   39               Medium                       
86                                                
87 Veteran Humanoid  3  17  58 6 16 13 14 10 11 10 Medium  (x2) Longsword: 1d8+3 Shortsword: 1d6+3 Heavy Crossbow: 1d10+1         Athletics +5, Perception +2 Giant    
88 Warlord                       Medium                      
89                                                
90  Wight Undead 3 14 45 6 15 14 16 10 13 15 Medium Shortsword; 2 Attacks; +4 to Hit; 1d8+2S Shortsword; +4 to Hit; 1d8+2P Life Drain; +4 to Hit 1d6+2 Nekrotic; Inflicts Drain Poison, Exhausted Slashing, Piercing, Bludgeoning, Necrotic - - Perception +3, Stealth +4 Darkvision Common -
91                                                
92  Wind Snake  Elemental                                            
93 Winter Wolf Monstrosity 3 13 75               Large                        
94  Wolf Beast 13 11   8 12 15 12 3 12 6 Small Bite: +2 to Hit; 1d4+1P             Stealth +4
Perception +3
Standard    
95  Young Black Dragon  Dragon 7 18 127               Huge                      
96                                                
97 Zealot Monstrosity 7 18 119

Burrow 6

6

20 16 16 12 10 10  Large  Shocking Atenna: 5d6 Bite: 4d6+5, Inflicts: Burned by Acid Claws: 3d6+5  Prone Bludgeoning, Piercing, Slashing   Dex +6, Con +3, Str +8 Perception +3, Stealth +6 Darkvision    
98 Zombie Undead 0.25 8 22 5 13 6 16 3 6 5 Medium Slam; +4 to Hit; 1d6+1B - -       - - Darkvision Common  
Number Name Type CR AC HP Move STR DEX CON INT WIS CHA Size Attack 1 Attack 2 Attack 3 Immunities Resistance Vulnerabilities Saving Throws Proficiencies Senses Language Power

 




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