Races and Subraces in Solasta: Crown of the Magister determine many aspects of a character, from their appearance to their innate capabilities. Races and Subraces in Solasta are chosen during Character Creation, and each choice grants various buffs and effects that are exclusive to a certain race, as well as unique physical traits. Players looking to optimize their Builds will take into account character race as well as Background and Class. Check out our Builds page as well to find various build guides that we recommend you to try out.



Solasta Races and Subraces


Ancestry Features:



Ancestry Features:



Ancestry Features:



Ancestry Features:



Ancestry Features:



Hill Dwarf

Race: Dwarf

Hill Dwarves are naturally skilled miners and craftsmen, gifted with keen senses, deep intuition, and remarkable resilience. Blocky and sturdy, they are fierce warriors and keepers of their ancestral culture and traditions.


Snow Dwarf

Race: Dwarf

Snow Dwarves are sturdy and adventurous, adapted to harsh terrain and low temperatures. Blocky and sturdy, they are fierce warriors and keepers of their ancestral culture and traditions.


High Elf

Race: Elf

High elves are the descendants of the people who ruled Solasta for centuries. They are trained to use magic very early and have a gift for languages. They receive the traditional martial training of their people with swords and bows.


Sylvan Elf

Race: Elf

Born and raised in the eastern forests of Solasta, Sylvan Elves are trained to survive in the wilds and are particularly apt to survival. As their high elf cousins, they are trained to fight with swords and bows since childhood.


Marsh Halfling

Race: Halfling

Marsh Halflings have lived in the tradition of their ancestors, who used to move, fight, and even sleep in swamp terrain. They are particularly sturdy compared to their island cousins while being generally less likable and certainly no less courageous.

  • Constitution +1
  • Languages: Common, Halfling
  • Swamp: Areas with marshes and ponds and a humid atmosphere are considered swamp terrain.
  • Darkvision: See normally in dim light, and in natural darkness as if in dim light.


Island Halfling

Race: Halfling

Island Halflings are the children of adventurous halflings who left the Northern Marshes to venture south and settle in the sunny islands. Discreet and brave, they are inclined to be affable and get along well with others.

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