Races and Subraces in Solasta: Crown of the Magister determine many aspects of a character, from their appearance to their innate capabilities. Races and Subraces in Solasta are chosen during Character Creation, and each choice grants various buffs and effects that are exclusive to a certain race, as well as unique physical traits. Players looking to optimize their Builds will take into account character race as well as Background and Class. Check out our Builds page as well to find various build guides that we recommend you to try out.
Solasta Races and Subraces

Human
Ancestry Features:
- Move: 6
- Ability Score Increase: +1 to all ability scores
- Languages: Common and one language of your choice.

Half-Elf
Ancestry Features:
- Move: 6
- Bonus Skills: Choose any 2 Skills.
- Languages: Common, Elvish, and one language of your choice.
- Ability Score Increase: Charisma +2, increase 2 other scores by 1 point each.
- Darkvision: See normally in dim light, and in natural darkness as if in dim light.
- Fey Ancestry: Saving throw advantage against Charm Immunity to magical sleep.

Half-Orc
Ancestry Features:
- Move: 6
- Ability Score Increase: Strength +2, Constitution +1
- Darkvision: See normally in dim light, and in natural darkness as if in dim light.
- Menacing: You gain proficiency in the Intimidation skill

Dwarf
Ancestry Features:
- Move: 5
- Ability Score Increase: Constitution +2
- Dwarven Combat Training: Proficient with Battleaxe, Handaxe, Warhammer.
- Dwarven Resilience: Saving throw advantage against poison Resistance to poison damage.

Elf
Ancestry Features:
- Ability Score Increase: Dexterity +2
- Keen Senses: Proficient in the Perception Skill.
- Trance: 4 hrs. of meditation are sufficient to rest.
- Darkvision: See normally in dim light, and in natural darkness as if in dim light.
- Fey Ancestry: Saving throw advantage against Charm Immunity to magical sleep.

Halfling
Ancestry Features:
- Move: 5
- Ability Score Increase: Dexterity +2
- Brave: Advantage on saving throws against being Frightened.
- Lucky: When you roll a 1 on an attack roll, ability check or saving throw, reroll, and use the new roll.
- Halfling Nimbleness: You can move through the space of any creature that is of a larger size than you.

Dragonborn
New Solata Race!
Ancestry Features:
- Move: 6
- Ability Score Increase: Strength +2, Charisma +1
- Draconic Ancestry: Select the type of (and associated damage type) of your draconic ancestry.
- Damage Resistance: You have resistance to the damage type associated with your draconic ancestry.
- Breath Weapon: You can use your action to exhale destructive energy based on your draconic ancestry.
Solasta Crown of the Magister Subraces

Hill Dwarf
Race: Dwarf
Hill Dwarves are naturally skilled miners and craftsmen, gifted with keen senses, deep intuition, and remarkable resilience. Blocky and sturdy, they are fierce warriors and keepers of their ancestral culture and traditions.
- Wisdom +1
- Languages: Common, Dwarvish
- Dwarven Toughness: +1 Hit Point per level
- Darkvision: See normally in dim light, and in natural darkness as if in dim light.

Snow Dwarf
Race: Dwarf
Snow Dwarves are sturdy and adventurous, adapted to harsh terrain and low temperatures. Blocky and sturdy, they are fierce warriors and keepers of their ancestral culture and traditions.
- Dexterity +1
- Languages: Common, Dwarvish
- Crossbow Expertise: Proficient with Heavy Crossbow
- Snow Dwarf Endurance: +2 to Constitution saving throws.
- Darkvision: See normally in dim light, and in natural darkness as if in dim light.

High Elf
Race: Elf
High elves are the descendants of the people who ruled Solasta for centuries. They are trained to use magic very early and have a gift for languages. They receive the traditional martial training of their people with swords and bows.
- Move: 6
- Intelligence +1
- Languages: Common, Elvish, and one language of your choice.
- Elf Weapon Training: Proficient with Longsword, Shortsword, Shortbow, Longbow.
- High Elf Cantrip: Choose one Wizard cantrip, using intelligence as the spellcasting ability.

Sylvan Elf
Race: Elf
Born and raised in the eastern forests of Solasta, Sylvan Elves are trained to survive in the wilds and are particularly apt to survival. As their high elf cousins, they are trained to fight with swords and bows since childhood.
- Move: 7
- Wisdom +1
- Languages: Common, Elvish, Dwarvish, Halfling
- Elf Weapon Training: Proficient with Longsword, Shortsword, Shortbow, Longbow.
- Sylvan Adaptability: Proficient in the Survival and Athletics skills Advantage on Survival when hunting.

Marsh Halfling
Race: Halfling
Marsh Halflings have lived in the tradition of their ancestors, who used to move, fight, and even sleep in swamp terrain. They are particularly sturdy compared to their island cousins while being generally less likable and certainly no less courageous.
- Constitution +1
- Languages: Common, Halfling
- Swamp: Areas with marshes and ponds and a humid atmosphere are considered swamp terrain.
- Darkvision: See normally in dim light, and in natural darkness as if in dim light.

Island Halfling
Race: Halfling
Island Halflings are the children of adventurous halflings who left the Northern Marshes to venture south and settle in the sunny islands. Discreet and brave, they are inclined to be affable and get along well with others.
- Charisma +1
- Rope Dancing: Advantage on Dexterity checks (Acrobatics).
- Languages: Common, Halfling, and one language of your choice.
- Anonymous
lol basically nothing but human races, heavy pass... much yawn. Then again its DnD so im not shocked.
- Anonymous
Much prefer the basic sets of races for D&D, especially for lower lvl campaigns. Leave the more exotic, Planar races for other settings, imo.
- Anonymous
The racial choices are very limited for a game using DnD mechanics in the DnD world. I understand that this is probably due to limitations on graphic design, but if something could use improvment, available races is definitely one of those things, as the current version of DnD has many more options available than this basic set of 6.
- Anonymous
- Anonymous
What's the difference between a dwarf and a short human Scottish blacksmith? Trick question. Dwarves and elves are boring, downvote if you agree.
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