Dwarf |
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Race Features |
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Move5 Ability Score IncreaseConstitution +2 Dwarven ResilienceSaving throw advantage against poison resistance to poison damage. DarkvisionSee normally in dim light, and in natural darkness as if in dim light. Dwarven Combat TrainingProficient with Battleaxe, Handaxe, Warhammer. LanguagesDwarvish, Common |
Dwarf is a Race in Solasta: Crown of the Magister. The Dwarf race has the Hill Dwarf and Snow Dwarf Subraces. Races and Subraces determine many aspects of a character, from their appearance to their innate capabilities. Races and Subraces in Solasta are chosen during Character Creation, and each choice grants various buffs and effects that are exclusive to a certain race, as well as unique physical traits.
One of the ancient races of Solasta, dwarves are naturally skilled miners and craftsmen. Blocky and sturdy, they are fierce warriors and keepers of their ancestral culture and traditions.
Dwarf Features
- Move: 5
- Ability Score Increase: Constitution +2
- Dwarven Resilience: Saving throw advantage against poison resistance to poison damage.
- Darkvision: See normally in dim light, and in natural darkness as if in dim light.
- Dwarven Combat Training: Proficient with Battleaxe, Handaxe, Warhammer.
- Languages: Dwarvish, Common
Dwarf Subraces Features
Dwarf Subrace features in addition to regular Dwarf features.
Hill Dwarf
- Ability Score Increase: Wisdom +1
- Dwarven Toughness: +1 Hit Point per Level
Snow Dwarf
- Ability Score Increase: Dexterity +1
- Crossbow Expertise: Proficient with Heavy Crossbow
- Snow Dwarf Endurance: +2 to Constitution saving throws.
Dwarf Tips & Builds
- Note 1
- Note 2
Races and Subraces |
Dragonborn ♦ Elf ♦ Half-Elf ♦ Half-Orc ♦ Halfling ♦ High Elf ♦ Hill Dwarf ♦ Human ♦ Island Halfling ♦ Marsh Halfling ♦ Snow Dwarf ♦ Sylvan Elf |
this page makes no mention of the 'heavy armour training' racial trait, which causes dwarves to be unaffected by heavy armour penalties. this is quite disappointing, considering that i came here to see exactly what those penalties were, given the vague nature of the in-game description.
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