Backgrounds in Solasta: Crown of the Magister is a character feature that is presented during Character Customization. A character's background is what they did before taking up the adventuring life. The background gives them equipment and proficiencies, as well as the ability to select proficiency flags that affect the character's dialogue choices. This page covers a list of all the backgrounds available in Solasta: Crown of the Magister.
You can create strong personality features by combining the same flag from the background and the alignment. The resulting personality is summarized at the bottom left of the screen. The deepest color indicates the strongest personality.
Describes the character's moral and personal attitudes affinity of your character. In Solasta, alignment is the second form of personality customization.
Solasta All Backgrounds
You had two passions growing up: history and magic.
You have spent your life in the service of a temple to a specific god or pantheon of gods.
As a former deputy, you have an instinct for spotting trouble and the force of personality to nip it in the bud.
You have spent almost all of your life reading books and learning about the world of Solasta and even others.
You have spent years working as a low-level diplomatic aide, learning the tricks of spycraft.
Born in the streets, you have always been discarded by most commoners, and learn to survive with close to nothing.
Backgrounds Comparison Table
Highlighted Features for all Backgrounds
- Bookworm: Proficient in Arcana, Nature, and Insight.
- Runaway Antiquarian: You still have ties to the Antiquarians and your relationship with them is already good.
- Additional Languages: Choose two additional languages.
- Enchanter: Proficient with the Manacalon Rosary, supposed to be useful to enchant items.
- Religious Training: Proficient in Religion, Nature, and Insight.
- Potion Making: Proficient with the Herbalism Kit.
- Higher Education: Proficient in History, Persuasion, and Intimidation.
- Detective: Proficient in Perception and Intimidation.
- Enforcer: Proficient with Martial Weapons.
- Lone Wolf: Proficiency in Survival and Nature
- Crafter: Proficient with Smith Tools and Herbalism Kit
- Physician: Proficient in Medicine and Persuasion.
- Alchemist: Proficient with Herbalism Kit.
- Soldiering: Proficient in Athletics and Intimidation.
- Armored: Proficient with Medium Armor.
- Smithing: Proficient with Smith's Tools.
- Spycraft: Proficient in Stealth and Deception.
- Rough Diplomacy: Proficient with Nature and Poisoner's Kit.
- Spy Cypher: Proficient in Spy's Codebook language.
- Cutpurse: Proficient in Sleight of Hand, Stealth, and Deception.
- Burglary: Proficient with Thieves' Tools.
|Background||Background Features||Skill Proficiencies||Tool Proficiencies||Weapon/Armor Proficiencies||Language Proficiencies||Starting Equipment|
Personality Flags in Solasta: Crown of the Magister is a feature of the personality system that infuses each character that you create or the premade Companions their own and unique characterization. Personality Flags reflects on how the characters interact towards the party, the world, certain conversations, and the various NPCs you'll meet. This page covers a list of all the Personality Flags featured in Solasta: Crown of the Magister
Your Background and your Alignment will each give you up to 4 Personality Flags to choose from, and some may overlap. Picking the same Personality Flag twice will increase its strength, meaning it will more often take precedence over the other Flags you selected. You will have to pick 2 Flags from each source and depending on your Background you may have a different pre-existing Flag. Personality Flags will help you in dealing with Skill Dialogues by answering someone through persuasion or intimidation, and it will also change how cutscenes are delivered by the character.
All Personality Flags
A tendency to value principality over principles.
A tendency to follow rules, laws, and order rather than chaos.
A tendency to value wealth and comfort above all else.
A tendency to put oneself, friends, and family first, at the expense of others.
A tendency to always try to help those in need.
A tendency to take care of one's own safety above all.
A tendency to solve problems with violence, even when there are other options.
A tendency to enforce rules and beliefs with authority and leadership.
A tendency to scoff at principles and values.
A tendency to care about others, preferring to make friends rather than enemies.
The character uses complete sentences, with technical or academic vocabulary.
The character speaks as most folks do, neither overly formal nor overly colloquial.
The character uses slang extensively, including crude and vulgar language on occasion.
Affected Backgrounds & Alignments
|Name||Affected Background||Affected Alignment|
|Pragmatism||Academic, Lawkeeper. Philosopher, Spy, Wanderer||
|Lawfulness||Academic, Acolyte, Aristocrat, Lawkeeper||
|Greed||Academic, Lowlife, Spy||
|Egoism||Academic, Aristocrat, Lowlife, Wanderer||
|Altruism||Acolyte, Aristocrat, Philosopher||
|Caution||Acolyte, Lowlife, Spy||
|Violence||Acolyte, Lawkeeper, Sellsword||
|Authority||Aristocrat, Lawkeeper, Sellsword||
|Cynicism||Philosopher, Sellsword, Spy||
|Kindness||Lowlife, Philosopher, Sellsword, Wanderer||
|Formal||Academic, Aristocrat, Philosopher||
|Casual||Acolyte, Lawkeeper, Spy||