Crafting in Solasta Crown of the Magister features the various aspects relevant to the crafting mechanic of the game. Players can find detailed information on how the crafting system works as well as the different recipes and materials used to forge different items and possibly gear such as Armor, Weapons, and more.
In Solasta, you can craft various items. To do so, you need the proper equipment, ingredients, skill, and time. For magical items, sometimes you need to know spells. Crafting is performed while traveling when your party has set up camp but is not yet sleeping. Characters can devote some of their free time to work on their current crafting task.
Solasta Crafting Equipment
These are the required tools to craft:
- Potions: Herbalism Kit
- Arrows and Bolts: Smith's Tools
- Enchanted Weapons and Armor: Manacalon Rosary
- Poisons: Poisoner's Kit
- Scrolls: Scroll Kit
Solasta Crafting Skills
To craft an item, you need the required crafting tool in the party's inventory and you need to be proficient with the crafting tool or in a compatible skill. Your highest proficiency is used to make successive checks against the recipe's DC. All crafting proficiencies benefit from high Intelligence, even Medicine, which is Wisdom based. Tool proficiencies are based on Class and Background.
Required proficiencies:
- Potions: Herbalism Kit or Medicine or Arcana.
- Arrows & Bolts: Smith's Tools.
- Enchanted weapons and armor: Manacalon Rosary or Arcana.
- Poisons: Poisoner's Kit or Medicine or Nature.
- Scrolls: Scroll Kit or Arcana.
Solasta Crafting Recipes
To craft an item, you need to know which ingredients to combine. These Recipes can be learned by reading manuals or taught by masters. Solastan factions generally keep copies of recipes and sell them at good prices to their friends, but some can be found out there in the Badland, too. Once a recipe has been learned, everyone who's in the party can use it.
Solasta Crafting Ingredients
Crafting requires Ingredients. They can be found while adventuring, gathered from flowers, bushes, rocks, and sometimes, from dead creatures. Obviously, you can also buy them from shops, unless they are very rare. Enchanting requires Prime items that have been magically prepped for enchanting by Manacalon Mastersmiths, whose secrets have been lost with the Cataclysm. Generally, a Primed Item will require a very rare additional ingredient to fulfill its potential.
Solasta All Crafting
Quick Search of All Crafting Items
Click the header to sort the table.
Recipe | Type | Effect | Ingredients | Requirements |
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Potion | Contains a shimmering liquid. Heals some of your lost HP when drunk. | Crafting DC: 12 Duration: 8 hours Required Spell: Cure Wounds |
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Arrows & Bolts | Used as Ammunition for Bows. |
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Crafting DC: 15 Duration: 32 hours |
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Arrows & Bolts | Ammo used to shoot with a Bow weapon. |
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Crafting DC: 8 Duration: 4 hours |
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Arrows & Bolts | Ammo used to shoot with a Crossbow weapon. |
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Crafting DC: 8 Duration: 4 hours |
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Scrolls | Cast Magic Missile | Crafting DC: 13 Duration: 8 hours |
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Scrolls | Cast Cure Wounds | Crafting DC: 13 Duration: 8 hours |
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Scrolls | Cast Fog Cloud | Required Spell: Jump Duration: 8 hours |
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Scrolls | Cast Fireball | Required Spell: Fireball Crafting DC: 15 Duration: 32 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 10 Duration: 24 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: ?? Duration: 24 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 10 Duration: 24 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | ?? | |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 15 Duration: 36 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 15 Duration: 36 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 12 Duration: 24 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. |
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Crafting DC: 15 Duration: 36 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 10 Duration: 12 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. |
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Crafting DC: 16 Duration: 24 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. |
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Crafting DC: 10 Duration: 12 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 10 Duration: 12 hours |
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Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 10 Duration: 12 hours |
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Leather Armor of Survival |
Enchanted Weapons and Armor | Craft an enchanted armor. |
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Crafting DC: 16 Duration: 24 hours |
Scale Armor of Frost Walking |
Enchanted Weapons and Armor | Craft an enchanted armor. | Crafting DC: 16 Duration: 24 hours |
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Doomblade Greatblade |
Enchanted Weapons and Armor | Craft an enchanted weapon. |
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?? |
Leather Armor of Flame Dancing |
Enchanted Weapons and Armor | Craft an enchanted armor. |
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?? |
Leather Armor of Survival |
Enchanted Weapons and Armor | Craft an enchanted armor. |
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?? |
Empress Garb Chain Shirt |
Enchanted Weapons and Armor | Craft an enchanted armor. |
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?? |
Battleaxe of Acuteness |
Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 10 Duration: 24 hours |
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Shortsword of Acuteness |
Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 10 Duration: 24 hours |
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Scale Armor of Robustness |
Enchanted Weapons and Armor | Craft an enchanted armor. | Crafting DC: 16 Duration: 24 hours |
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Greatsword of Acuteness |
Enchanted Weapons and Armor | Craft an enchanted weapon. | Crafting DC: 10 Duration: 24 hours |
Crafting Ingredients
Ingredients are Items in Solasta: Crown of the Magister that are mainly used for crafting various elements in the game such as consumable items, equipment, scrolls, and many more. Crafting is performed while traveling when your party has set up camp but hasn't gone to sleep yet. Characters can devote some of their free time to work on their current crafting task. Apart from gathering the required ingredients, characters must be proficient in using specified Tools and/or Skills. This page covers a list of all the ingredients found in the game. Players can also view all known Crafting Recipes here.
Solasta All Ingredients
Quick Search of All Ingredients
Click the header to sort the table.
Ingredient |
Description |
Stack Size |
Value |
Weight |
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A small amount of Acid. | 20 | 15 | 0 |
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Some powdered magnesium. | 20 | 10 | 0 |
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A small amount of Refined Oil. | 20 | 5 | 0 |
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Common in the Principality of Masgarth, this flower is named after a famous wizard. | 20 | 10 | 0 |
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A very rare moss found in the depths beneath the Badlands. | 20 | 10 | 0 |
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A beautiful flower that is very popular in Gallivan. | 20 | 10 | 0 |
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This large flower is rumored to grow well on battlefields. | 20 | 15 | 0 |
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A brown powder made by crushing a rare crystal from the Badlands. | 20 | 15 | 0 |
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A very tough plant, said to regenerate when cut. | 20 | 20 | 0 |
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A rare lichen found on the roots of magically distorted trees and underground plants. | 20 | 25 | 0 |
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A small flower, often used as a decorative motif in Manacalon architecture but now rare. | 20 | 25 | 0 |
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A white flower that only opens in moonlight. | 20 | 35 | 0 |
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This rare mushroom was named by a slave of the Manacalon Empire, who paid for his disrespect with his life. | 20 | 40 | 0 |
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This green powder comes from a dark rock that is rarely found on Solasta. | 20 | 30 | 0 |
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An exquisite rose known for its vivid colors and deep fragrance. | 20 | 45 | 0 |
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Scales from a large flying snake from the Badlands. | 20 | 20 | 0.5 |
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This gem has very sharp facets and its mineral composition makes it very hard to stop the bleeding once it has cut skin. | 30 | 750 | 0 |
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This magical essence can be fused with a primed weapon or suit of armor in order to enchnat it. The process requires time, as well as proficiency wiht the enchanter's roasry. | 20 | 325 | 0 |
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This gem has very sharp facets and its mineral composition makes it very hard to stop the bleeding once it has cut skin. It is possible to use it to craft magical weapons. | 20 | 1000 | 0 |
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The Shard of Ice is harvested from the essence of an Ice Elemental who died on his own plane of existence. It can be used to craft various magical items. | 20 | 1125 | 0 |
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A beautiful natural pearl, worth 100 gold pieces. | 10 | 100 | 0.1 |
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?? | ?? | ?? | ?? |
Crystal of Winter |
?? | ?? | ?? | ?? |
- Anonymous
Empress Garb Chain Shirt (+2 elven chain shirt AKA don't need proficiency to wear)
Acuteness / Acurracy (+1 weapon)
Frostburn (+1 to hit, 1d8 cold)
Sturdiness (+1 armor)
Doomblade (1d6 necrotic, then 1d4 necrotic each turn)
Lightbringer (+1 to hit, 1d8 radiant)
Armor of Deflection (+1 armor, resist piercing)
Fire Dancer (+2 armor, resist fire)
Armor of Survival (+2 armor, +2 to saves)
Dragonblade (2d6 fire, 1d8 fire each turn, action to extinguish)
Black Viper (+1 weapon, 2d6+1 necrotic)
Medusa Bow (+1 to hit, 1d8 poison)
iWhiteburn (+1 to hit, 1d6 acid)
Punisher (+1 to hit, 2d6 piercing)
Souldrinker (+1 to hit, 2d4 psychic)
Stormblade / Stormbow (+1 to hit, 1d10 lightning)
Wardenblade *longsword (+1 AC, cast spirit guardians 1/dawn)
Mace of Smashing (1d6 crushing)
Bear's Claw *morning star (+1 to hit, 1d8 piercing)
Morning Star Power (+2 weapon, gauntlet of ogre strength AKA STR = 19, doesn't require attunement)
Frost Walking (+1 armor, resist cold)
I have recently began playing Solasta. I will try to check this wiki and assist updating as i learn the game :)
- Anonymous
If you're going to make a wiki, you should update it regularly.
I'm looking for a list of all crafted weapons & armor currently in the testing phase of Solasta. Anybody found one that they can share a link to?
Lost Valley DLC Crafting items:
Name Effect Ingredients
Amulet of Pure Souls | Resistance to necrotic damage/disadvantage on deception checks | Tear of Tirmar (1)
Ball of Lightning | Cast the chain lightning spell (one use) | Rough Blue Diamond (1)
Belt of Regeneration | Once per dawn, activate to regenerate 5hp/round for 1 minute | Troll Heart (1), Rough Blue Diamond (1)
Boots of Fire Walking | Resistance to fire | Black Bear Pelt (1), Primodial Lava Stone (2), Tiger Drake Scales (3), Serpentinite (3)
Boots of First Strike | +3 to initiative while wearing and attuned | Badlands Bear Pelt (4), Swamp Opal (1)
Hide Armor of the Wanderer | Med Armor, +2 ac, Advantage on Survival checks, AC = 14 +dex (max 2) | Primed Hide Armor, Blood Ruby (1), Badlands Dryad Bark (3), Brown Bear Pelt (5)
Hide Armor of the Wilderness | med armor, +1 ac, AC=13+dex (max 2), Ability to speak slang(?) | Primed Hide Armor, Oil of Acuteness (1)
Periapt of the Master Enchanter | Increases crafting speed (?), proficient with Manacalon rosary | Rough Blue Diamon (1)
Ring of the Ambassador | +2 on persuasion, can read and speak Giant, Terran, Goblin, Orc | Primed Ring, Diamond (1), Primordial Dragonstone (1)
Scimitar of the Anfarels | +2 Scimitar, with radiant damage (?), +2 to intimidation, formal speech mode (?) | Primed Scimiar, Blood Ruby (1), Stardust (1)
Wand of Thorns | Spell focus (wand), can cast wall of thorns once per day | Primed Wand (1), Diamond of Elai (1), River Emerald (1)
Belt of the Barbarian King | Sets Con = 19 while wearing and attuned to it | Dire Wolf Pelt (3), Giant Bettle Carapace (2), Pearl (2), Saphire (1)
Bracers of Storms | Resistance to lightning damage | Primordial Crystal (1), Giant Bettle Carapace (5)
Pendant of the Healer | Cast Heal once per dawn | Life Stone (1)
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