Intelligence

Intelligence measures mental acuity, the accuracy of recall, and the ability to reason.

Intelligence is an Ability in Solasta: Crown of the Magister. Ability scores define where your character excels. They are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, each with a value between 3 and 20. Each ability affects a broad range of capabilities, including Skills or Spells that a character or a monster can be proficient in. 

  

Intelligence Information

This ability is important for the following Classes:

Races and Subraces that grant bonuses to this ability:

Saving throw Proficiencies for Classes:

 

Intelligence Skill Checks

  • Arcana: Your Intelligence check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.
  • History: Your Intelligence check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.
  • Investigation: When you look around for clues and make deductions based on those clues, you make an Intelligence check.
  • Nature: Your Intelligence check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
  • Religion: Your Intelligence check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.

 

Intelligence Tips & Notes

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Solasta Abilities
Charisma  ♦  Constitution  ♦  Dexterity  ♦  Strength  ♦  Wisdom

 




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