Factions in Solasta: Crown of the Magister is a representation of different groups of individuals that has its own beliefs, interests, allies, and enemies. Different factions usually, will give the player various quests, information regarding the lore, unique items, weapons, as well as different outcomes. During your adventures, you will meet people from various factions. Good relations with a faction can bring many advantages. You improve your relations with a faction by doing jobs for them or promoting their interests. This page covers a list of all the factions in Solasta: Crown of the Magister.
The Guild of Antiquarians grew up as an informal information-sharing networking within the Snow Alliance, composed of those explorers and scholars interpid enough to study the Marches.
The Arcaneum is the magical arm of the New Empire, descended from an Old Empire Organization of the same name.
The Circle grew up in the Principality of Masgarth as a school for adventures, out of a minor magic school from the Old Empire.
Located close to a strategic pass into the Badlands, the principality came under pressure from its neighbors.
The scavengers are a neutral organization based in the Principality of Masgarth. They travel the Marches and the Badlands, visiting locations that have been cleared by adventures and recovering any remaining loot.
The Tower of Knowledge is based in the kingdom of Gallivan. It began several centuries ago as a local effort to preserve and recover the lost knowledge of the Manacalon Empire.