Actions in Solasta: Crown of the Magister are limited movements per turn a character can perform. Actions can be used for movement and combat to maneuver across a combat area usually to prepare to attack, aid, use an item or fall back. The actions that a Character can perform are based on their Class and Equipment. In Solasta: Crown of the Magister, players are limited to one action per turn, which is why playing in groups is ideal as each adventurer will be entitled to one or more actions each turn unless an effect forces them to lose a turn. 

What are Bonus Actions in Solasta? 

There are special types of Actions called Bonus Actions which can be performed on top of your normal Actions. Bonus actions are special additional actions. They can involve class powers, but not every Archetype will have something to use it on. Reactions are available actions that occur outside of a player's turn. A list of all Actions followed by a list of all Bonus Actions and Reactions can be found below.

Other Actions in Solasta

Other Actions: These are extra interactions that do not take up Actions, Bonus Actions and Reactions. These are usually actions that allow player's to interact with the environment. For example- using a torch to light the environment. Some Class Powers can also sometimes be used as an extra action that will not take up an Action, Bonus Action or Reaction.

 

Solasta: Crown of the Magister Actions

Quick Search of All Actions

 

Action Description Type Notes

Attack

Attack an enemy target with this Weapon.

Action  A Weapon must be equipped. 

Select an enemy creature.
Click to Attack the Target

Use Item

Use the special functions of a device or magical item.

Action

Items such as potions may be used

cast spell action character solasta wiki guide

Cast Spell

Select and cast a magic spell.   Action

Select a Spell.

Select an enemy creature. 

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Ready

Delay an attack later in the turn.   Action This allows players to prepare for an attack that can sometimes be dealt as a reaction.   

 

use power actions solasta wiki guide

Use Power

Activate a power or a special ability.  Action The powers available is determined by the character's Class

 

cautious actions solasta wiki guide

Cautious

Activate/ deactivate cautious mode. A cautious character is stealthier and more aware of hidden objects and creatures. Action Activating cautious mode makes you slower, but it grants two benefits: hidden objects and traps are easier to find, and you are harder for enemies to spot.

hide actions solasta wiki guide

Hide

When you take the Hide action, you take a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. If you succeed, any attack roll made against you has disadvantage and you have advantage on your attacks. This lasts while you remain undetected. You cannot try to hide if you are currently detected. Action n/a

cast ritual action character solasta wiki guide
Ritual

Cast a spell as a ritual. It takes 10 minutes, but no spell slot is spent Action These are usually performed by wizards. Rituals include Spells such as Detect Magic and Identify. 

That means you don't spend a Spell Slot to cast it. 

end turn action character solasta wiki guide

End Turn

This will end the player's turn.  Action This Action ends the turn. If players wish to pass up on an Action turn, a player may choose to End their turn instead. 

dash action character solasta wiki guide

Dash

When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers.  Action  N/A

dodge action character solasta wiki guide

Dodge

When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage Action N/A 

disengage action character solasta wiki guide

Disengage

If you take the Disengage action, your movement doesn't provoke opportunity attacks for the rest of the turn.  Action This Action may sometimes provoke enemy creatures to react with an Attack of Opportunity

shove action character solasta wiki guide

Shove

Use your Strength to shove and push a creature one cell away or knock a creature down. The target must be no more than one size larger than you and must be within your reach.   Action Shoving is considered an attack but an attack can be traded for a shove. 

If the player is not a Martial Class, Shoving will take the turn of an action.

Block Attack

Impose disadvantage to an enemy attacking a nearby ally Action N/A

Climb

The climb action allows you to climb up or down surfaces. Climbing a slippery vertical surface will require a successful Strength (Athletics) check. Action N/A

Cunning Action

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash or Disengage action. Action A special Power used by the Rogue class.

Jump (Action)

Perform a short or long jump Action N/A

Stand

Standing up costs an amount of movement equal to half your speed. You can't stand up if you don't have enough movement left or if your speed is 0. Action N/A

Move

Move up to your speed to the specified location. You can break down your movement between other actions Action N/A

Attack (Secondary Weapon)

Attack an enemy target with this weapon Bonus Action  A Secondary Weapon must be equipped for this Action to be available

cast spell action character solasta wiki guide

Cast Spell (Bonus Action)

Select and cast a magic spell. Bonus Action This allows players to cast specific available spells that will only take a Bonus Action rather than an Action

  • Players are limited to casting Cantrips if a Bonus Action Spell is used the same turn 

use power actions solasta wiki guide

Class Power (Bonus Action)

Use a class power.  Bonus Action

Example Class Power Actions:

Attack of Opportunity

An enemy creature is leaving an area threatened by one or more of your characters.

This will attack the leaving character, spending your reaction until your next turn. 

Reaction

Attack of Opportunity becomes available when an enemy attempts to disengage or flee 

ready action character solasta wiki guide

Readied Action

Use your Ready Action

Reaction

Readied Action is triggered once conditions are met. 

Players must use the Ready Action for this to occur during the player's turn. It will use both an Action and Reaction. 

cast spell action character solasta wiki guide

Cast Reaction Spell

Cast a Reaction Spell to counter an incoming Action.

Reaction

An example of a Reaction spell opportunity would be to "Prevent Incoming Attack" A Reaction spell will then become available. 

"You can cast the Shield spell to block the attack"

 




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