Rogue

rogue class solasta crown of the magister wiki guide 200px

Class Features

Saving Throw Proficiencies

Dexterity, Intelligence

Rogue Armor Proficiencies

Light Armor

Rogue Weapon Proficiencies

Simple Weapons, Longsword, Rapier, Shortsword

Tool Proficiencies

Thieves' Tools, Smith's Tools

Rogue Skills

Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth

Expertise

Select 2 proficient skills or tools to double their proficiency bonus.

Sneak Attack

1d6 extra damage to one creature you hit with the advantage using a finesse or ranged weapon, once per turn.

Rogue is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

Not all rogues are thieves, though most will happily pick up unguarded valuables. Their stealth skills make them valuable scouts and sneak attackers, and their acute senses help the party find secret doors and avoid traps and ambushes.

They also make useful snipers and ranged troops. Like any other world, Solasta is home to many kinds of rogue. Some rob their fellow citizens, while others brave the perilous tombs and ruins of the past in search of treasure.

 

Rogue Shadowcaster Guide Below:

solasta build guide shadowcaster rogue assassin

 

Rogues are versatile first and foremost. They use their natural talents to master various skills and find their own way to thrive. Generally resourceful, they are known for their cunning and their ability to launch deadly sneak attacks.

Rogue Features

Higher Level Features

Level 2

  • Gain one additional hit die
  • Cunning Action: You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide Action.

Level 3

  • Gain one additional hit die
  • Roguish Archetypes: Select a Roguish Archetype that will steer your talents in varying directions.

Level 4

  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • Gain one additional hit die
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage

Level 6

  • Gain one additional hit die
  • Expertise: Select 2 proficient skills or tools to double their proficiency bonus.

Level 7

  • Gain one additional hit die
  • Evasion: When you are subjected to an area of effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Level 8

Level 9

  • Gain one additional hit die
  • Unlocks a Rogue Subclass Feature
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 10

  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

 

Rogue Starting Equipment

 

Rogue Subclasses

 

Rogue Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Barbarian  ♦  Bard  ♦  Cleric  ♦  Druid  ♦  Fighter  ♦  Monk  ♦  Paladin  ♦  Ranger  ♦  Warlock  ♦  Wizard

 




Tired of anon posting? Register!
Load more
⇈ ⇈