Fighter |
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Class Features |
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Saving Throw ProficienciesFighter Armor ProficienciesLight Armor, Medium Armor, Heavy Armor, Shield Fighter Weapon ProficienciesSimple Weapons, Martial Weapons Tool ProficienciesFighter SkillsAcrobatics, Animal Handling, History, Insight, Intimidation, Perception, Survival Fighting StyleChoose a Fighting Style as a specialty. Second WindRegain (1d10 + level) HP as a bonus action. |
Fighter is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Heavily armed and armored, fighters live for battle. They are strong, skilled with multiple weapons, and tough enough to stand up to most kinds of foe. Solasta is home to many martial traditions, including the magic-wielding spellblades, the tunnel-fighting mountaineer and the peerless champion.
Fighter Spellblade Guide Below:
Fighters are trained in the arts of combat. They are adept with most weapons, but often choose to specialize. All fighters can use armor, shields, and ranged weapons.
Fighter Features
- Strength, Constitution Saving Throw Proficiencies
- Fighter Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shield.
- Fighter Weapon Proficiencies: Simple Weapons, Martial Weapons.
- Tool Proficiencies: Smith's Tools (craft arrows and bolts)
- Fighter Skills: Choose 2 of these skills; Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
- Fighting Style: Choose a Fighting Style as a specialty.
- Second Wind: Regain (1d10 + level) HP as a bonus action.
Higher Level Features
Level 2
- +9 Hit Points
- Gain one additional hit die
- Action Surge: Regain a main action immediately. Take a short or long rest to recover this power.
Level 3
- +9 Hit Points
- Gain one additional hit die
- Martial Archetypes: Select a Martial Archetype.
Level 4
- +9 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- +9 Hit Points
- Gain one additional hit die
- +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.
Level 6
- +9 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 7
- +10 Hit Points
- Gain one additional hit die
Level 8
- +10 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 9
- +10 Hit Points
- Gain one additional hit die
- +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Indomitable: You can reroll a saving throw that you fail. If you do so, you must use this feature again until you finish a long rest.
Level 10
- +10 Hit Points
- Gain one additional hit die
- Unlock Fighter Subclass Feature
Fighter Starting Equipment
- Chain Mail or Leather Armor
- Longsword & Shield or Longsword & Battleaxe
- Light Crossbow & x20 Crossbow Bolt or x2 Handaxe
- Dungeoneer's Pack or Explorer's Pack
Fighter Subclasses
Fighter Tips & Builds
- Note 1
- Note 2
- Anonymous
Best class in game by far becuase the level limit is currently 8
Fighters don't get Athletics? Seems strange when Rangers do get access. I hope they add it to their skill list like it is, in the SRD.
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