Fighter

fighter-class-solasta-wiki-guide-300px

Class Features

Saving Throw Proficiencies

Strength, Constitution

Fighter Armor Proficiencies

Light Armor, Medium Armor, Heavy Armor, Shield

Fighter Weapon Proficiencies

Simple Weapons, Martial Weapons

Tool Proficiencies

Smith's Tools

Fighter Skills

Acrobatics, Animal Handling, History, Insight, Intimidation, Perception, Survival

Fighting Style

Choose a Fighting Style as a specialty.

Second Wind

Regain (1d10 + level) HP as a bonus action.

Fighter is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

Heavily armed and armored, fighters live for battle. They are strong, skilled with multiple weapons, and tough enough to stand up to most kinds of foe. Solasta is home to many martial traditions, including the magic-wielding spellblades, the tunnel-fighting mountaineer and the peerless champion.

Fighter Spellblade Guide Below:

solasta-build-guide-spellblade-fighter-magic-melee

 

Fighters are trained in the arts of combat. They are adept with most weapons, but often choose to specialize. All fighters can use armor, shields, and ranged weapons.

Fighter Features

Higher Level Features

Level 2

  • +9 Hit Points
  • Gain one additional hit die
  • Action Surge: Reagin a main action immediately. Take a short or long rest to recover this power.

Level 3

  • +9 Hit Points
  • Gain one additional hit die
  • Martial Archetypes: Select a Martial Archetype.

Level 4

  • +9 Hit Points
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +9 Hit Points
  • Gain one additional hit die
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.

Level 6

  • +9 Hit Points
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 7

  • +10 Hit Points
  • Gain one additional hit die

Level 8

  • +10 Hit Points
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +10 Hit Points
  • Gain one additional hit die
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Indomitable: You can reroll a saving throw that you fail. If you do so, you must use this feature again until you finish a long rest.

Level 10

  • +10 Hit Points
  • Gain one additional hit die
  • Unlock Fighter Subclass Feature

 

Fighter Starting Equipment 

 

Fighter Subclasses

 

Fighter Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Cleric  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Sorceror  ♦  Wizard

 




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