Attributes in Solasta: Crown of the Magister are characteristics or statistics that affect players in-game. These are set game mechanics that determine certain aspects of a game and are usually measurable. For example, these attributes will determine how effective a character's defense is or how many cell blocks they are able to move during combat. These act as one of the main stats available in the game and can be measured and increased in order to improve a party's advantage in Combat

What are Attributes in Solasta? 

Attributes are abilities or skills that are applied to each character and affect skill specific interactions and Combat. Attributes such as Charisma and other social attributes will contribute to the odds of a successful roll and persuading or charming NPCs in dialogue. A successful dialogue sequence could result in an easier interaction or could potentially avoid Combat interactions all together. Specific Attributes can be deemed important to certain Classes according to their their set of features and proficiences.

Solasta Attributes in Combat

Attributes such as Ability Scores, Hit Points, and Armour Class Rating (AC) are the primary character statistics used in battle. These ability scores affect other Abilities determined during the initial Character Creation stages such as Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Hit Points and Armor Class greatly affect how vulnerable characters are to this in battle, and the amount of hits a character can take in battle. Other aspects can affect these attributes such as equipping Armor, which can increase AC, but may reduce a character's speed. These rules, stats, Attributes and Ability features were taken from the original Dungeons & Dragons 5E guide to give players a closer experience to the original tabletop game. 

Solasta: Crown of the Magister Attributes

Quick Search of All Attributes 

Click the header to sort the table. 

Attribute Name Description
Armor Class
The Armor Class (AC) represents how well the character avoids being hit in battle.
Move
The number of cells this creature can move during a combat round
Proficiency
A bonus applied to actions or checks for which the character is proficient.
Initiative
Initiative determines the order of turns during combat
HP
The maximum number of hit points your character can sustain before falling unconscious.
Strength

Strength measures bodily power, athletic training and the extent to which you can exert raw physical force.

Hitpoint Bonus Per Level
The additional hit points that you gain on top of your hit dice, at each level.
Critical Threshold
The lowest result on D20 to score a critical hit.
Character Level
The number of experience levels that this character has achieved, combining all class levels
Channel Divinity Number
The number of time you can use the Channel Divinity action between rests
Attacks
The number of attacks the character can perform per turn.
Experience
The number of experience points the character has gathered in your adventures. Next level: {0} xp
Dexterity

Dexterity measures agility, reflexes, and balance.

Constitution

Constitution measures health, stamina, and vital force.

  • Important for: All Classes
Intelligence

Intelligence measures mental acuity, the accuracy of recall, and the ability to reason.

Wisdom

Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition.

Charisma

Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality.

  • Important for: Bard, Sorcerer, Warlock



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