Druid |
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Class Features |
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Saving Throw ProficienciesDruid Armor ProficienciesLight Armor, Medium Armor, Shield Druid Weapon ProficienciesClub, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Spear Druid SkillsArcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival. Choose 2 DruidicYou know the druidic language Druid SpellcastingCan cast spells from the Druid Spells list. Ritual CastingYou can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared. |
Druid is a Class in Solasta: Crown of the Magister. This class becomes available after purchasing the Primal Calling DLC. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Druids are part of an ancient order dedicated to its nature. Thier powers and spells are attuned to animals, plants and the elemental forces.
Druid Features
- Saving Throw Proficiencies: Intelligence, Wisdom
- Druid Armor Proficiencies: Light Armor, Medium Armor, Shield
You cannot wear any armor made of: Metal - Druid Weapon Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Spear
- Druid Skills:Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival. Choose 2
- Druidic: You know the druidic language
- Druid Spellcasting: Can cast spells from the Druid Spells list.
- Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Higher Level Features
Level 2
- Wild Shape: you can use your action magically assume the shape of a beast defined by your druid level. Higher levels allow stronger shapes or forms of motion. You can use this feature twice. You regain expanded uses when you finish a short or long rest.
- Druid Circle: At 2nd level, you choose a Druid Circle that further expresses your relationship to Nature.
Level 4
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 8
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 12
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Druid Starting Equipment
- Wooden Shield or Quarterstaff
- Scimitar or Quarterstaff
- Druid Leather Armor
- Druidic Focus
- Explorer's Pack
Druid Subclasses
Druid Tips & Builds
- Note 1
- Note 2
So you have to pay for dlc to use Druid & you don't get a single subclass that focuses on wildshape... Anyone else incredibly disappointed?
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