druid class solasta crown of the magister wiki guide 200px

Class Features

Saving Throw Proficiencies

Intelligence, Wisdom

Druid Armor Proficiencies

Light Armor, Medium Armor, Shield
You cannot wear any armor made of: Metal

Druid Weapon Proficiencies

Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Spear

Druid Skills

Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival. Choose 2


You know the druidic language

Druid Spellcasting

Can cast spells from the Druid Spells list.

Ritual Casting

You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Druid is a Class in Solasta: Crown of the Magister. This class becomes available after purchasing the Primal Calling DLC.  A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.


Druids are part of an ancient order dedicated to its nature. Thier powers and spells are attuned to animals, plants and the elemental forces.


Druid Features

Higher Level Features

Level 2

  • Wild Shape: you can use your action magically assume the shape of a beast defined by your druid level. Higher levels allow stronger shapes or forms of motion. You can use this feature twice. You regain expanded uses when you finish a short or long rest. 
  • Druid Circle: At 2nd level, you choose a Druid Circle that further expresses your relationship to Nature.

Level 4

Level 8

Level 12


Druid Starting Equipment


Druid Subclasses


Druid Tips & Builds

  • Note 1
  • Note 2



Classes and Subclasses
Barbarian  ♦  Bard  ♦  Cleric  ♦  Fighter  ♦  Monk  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Warlock  ♦  Wizard



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    • Anonymous

      So you have to pay for dlc to use Druid & you don't get a single subclass that focuses on wildshape... Anyone else incredibly disappointed?

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