Paladin |
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Class Features |
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Saving Throw ProficienciesPaladin Armor ProficienciesLight Armor, Medium Armor, Heavy Armor, Shield Paladin Weapon ProficienciesSimple Weapons, Martial Weapons Tool ProficienciesNone Paladin SkillsAthletics, Insight, Intimidation, Medicine, Persuasion, Religion Divine SenseReveals celestials, fiends, and undead. Healing PoolA pool of healing power - 5 points per Paladin level. Lay on HandsSpend points from your healing pool to restore lost HP. Neutralize PoisonSpend 5 points from your healing pool to neutralize one poison. Cure DiseaseSpend 5 points from your healing pool to cure one disease. |
Paladin is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Paladins are elite warriors, sworn to fight against evil using the divine power of their patron deity as well as their martial skills. The details of their oath can vary, but all paladins are tireless champions of truth, right, and justice. Between tours of duty guarding temples and performing other sacred duties, paladins wander the land spreading justice and righting wrongs in accordance with their sacred oaths.
Paladin Oath of the Motherland Build Guide Below:
Paladins are elite warriors who have sworn unbreakable holy oaths to fight evil. In addition to their weapons and armor, they wield divine powers and clerical spells.
Paladin Features
- Wisdom, Charisma Saving Throw Proficiencies.
- Paladin Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shield.
- Paladin Weapon Proficiencies: Simple Weapons, Martial Weapons
- Tool Proficiencies: None
- Paladin Skills: Choose 2 of these skills; Athletics, Insight, Intimidation, Medicine, Persuasion, Religion.
- Divine Sense: Reveals celestials, fiends, and undead.
- Healing Pool: A pool of healing power - 5 points per Paladin level.
- Lay on Hands: Spend points from your healing pool to restore lost HP.
- Neutralize Poison: Spend 5 points from your healing pool to neutralize one poison.
- Cure Disease: Spend 5 points from your healing pool to cure one disease.
Higher Level Features
Level 2
- +11 Hit Points
- Gain one additional hit die
- Divine Smite: When you hit a creature with a melee weapon, you can spend one spell slot to deal 2d8 additional radiant damage. +1d8 per slot level 1st, +1d8 when hitting an undead or a fiend.
- Fighting Style: Choose a Fighting Style as a specialty.
- Paladin Spellcasting: Can cast spells from the Paladin Spells list.
Level 3
- +11 Hit Points
- Additional Spell Slot
- Gain one additional hit die
- Channel Divinity: Can use the Channel Divinity actions once between rests.
- Sacred Oaths: Select and swear the sacred oath that binds you as a paladin forever!
Level 4
- +11 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- +11 Hit Points
- Gain one additional hit die
- +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.
Level 6
- +11 Hit Points
- Gain one additional hit die
- Aura of Protection: Grants a saving throw bonus to your surrounding allies, equal to your CHA modifier (min. 1).
Level 7
- +11 Hit Points
- Additional Spell Slot
- Gain one additional hit die
- Unlocks a Paladin Subclass feature
Level 8
- +11 Hit Points
- Additional Spell Slot
- Save DC is increased to 16
- Gain one additional hit die
- Spell attack is increased to +8
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 9
- +11 Hit Points
- Gain one additional hit die
- +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
Level 10
- Aura of Courage: You and allies within 10 feet cannot be frightened while you are conscious. At 18th level, the range becomes 30 feet.
Paladin Starting Equipment
- Longsword & Shield or Greatsword & Battleaxe
- Javelin x5 or Spear
- Holy Symbol (Amulet)
- Chain Mail
- Priest's Pack or Explorer's Pack
Paladin Subclasses
Paladin Tips & Builds
- Note 1
- Note 2