Armor in Solasta: Crown of the Magister features various sets and pieces that provide defenses and additional bonuses to the playable character. Armor grants defenses against various enemies and also provides different fixed and random modifiers that affect the player stats.
Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by enemies and bosses. This page will indicate a list of all the Armor Pieces in Solasta: Crown of the Magister which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
Categories of Armor in Solasta
- Heavy Armor: Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks.
- Medium Armor: Medium armor offers more protection than light armor, but il also impairs movement more.
- Light Armor: Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility.
- No Armor: This kind of basic clothing does not offer any natural protection
- Shield: A shield is made from wood or metal and is carried in one hand. You can benefit from only one shield at a time.
Armor Slots in Solasta
Armor can also be equipped as different articles of clothing that are fitted to different slots. These are sorted into the following categories.
How to get Armor in Solasta
Armor in Solasta can be either found, looted from Enemies, purchased or are received as rewards for completing various quests and tasks. Players may encounter Merchant NPCs and Vendors such as Gorim Ironsoot. Merchants that man a General Store for Adventurer's may have some weapons available for purchase. Aligning with the vendor's Factions may even earn you a better deal for their wares. Other than purchasing them, they can be looted from enemies after battle or found in hidden highlighted areas or items such as baskets and drawers as you progress through the main campaigns or the different quests in the game.
How to choose your Armor
Much like Weapons in Solasta, characters will need to have the appropriate proficiency to equip certain Light to Heavy set Armors. Proficiencies for equipment are granted by Classes during Character Creation, but some can also be gained from Races and Subraces, Backgrounds, Subclasses, and Feats.
Armor Proficiency SRD 5.1
Anyone can put on a suit of armor or strap a shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells.
Solasta All Armor
Quick Search of All Armor
You can also click the header to sort the table.
|Imperial Crown||Head||+1 to Saving Throws||10000||1|
|Headband of Intellect||Head||Your INT score is 19 while you are wearing this headband. It has no effect on you if your INT score is already 19 or higher.||1000||1|
|Cloak of Arachnida||Shoulders||Resistance to poison: damage is halved.||2500||2|
|Cloak of Elvenkind||Shoulders||Advantage on DEX (Stealth) ability checks.||1600||1|
|Cloak of Protection||Shoulders||+1 to Saving Throws and AC||1000||2|
|Bracers of Archery||Wrists||Grants proficiency with the Longbow and Shortbow. And gains +2 bonus on damage rolls on ranged attacks made with such weapons.||1000||0.3|
|Bracers of Defense||Wrists||+2 to AC when not wearing Armor or Shield.||100||0.3|
|Bracers of Sparkle||Wrists||Cast Sparkle (at will)||500||0.5|
|Gauntlets of Ogre Power||Hands||Your Strength scrore is 19 while you are wearing this belt. It has no effect on you if your STR score is already 21 or higher.||1000||1|
|Primed Leather||Light Armor||11 + DEX Bonus||100||10|
|Primed Breastplate||Medium Armor||14 + DEX Bonus||600||20|
|Primed Scale Mail||Medium Armor||14 + DEX Bonus||200||20|
|Primed Chain Mail||Heavy Armor||16, No DEX bonus||250||32|
|Primed Half Plate||Medium Armor||15 + DEX Bonus||1250||24|
|Primed Plate||Heavy Armor||18, No DEX bonus||2000||40|
|Adamantine Plate Armor||Heavy Armor||18, No DEX bonus||2000||40|
|Breastplate +1||Medium Armor||15 + DEX Bonus||1350||20|
|Chain Mail of Sturdiness||Heavy Armor||17, No DEX bonus||1000||32|
|Dwarven Plate||Heavy Armor||20, No DEX bonus||4500||40|
|Colthannin Chain||Medium Armor||16, No DEX bonus||1200||24|
|Leather Armor +1||Light Armor||12 + DEX Bonus||750||8|
|Leather Armor +2||Light Armor||13 + DEX Bonus||2560||8|
|Plate +1||Heavy Armor||19, No DEX bonus||2750||40|
|Adventuring Wizard's Clothing||Clothing||10 + DEX Bonus||2||3|
|Leather Armor||Light Armor||11 + DEX Bonus||10||10|
|Scale Mail||Medium Armor||14 + DEX Bonus||50||20|
|Chain Mail||Heavy Armor||16, No DEX bonus||75||32|
|Belt of Giant Strength (Fire)||Belt||Your Strength scrore is 25 while you are wearing this belt. It has no effect on you if your STR score is already 21 or higher.||8000||2|
|Belt of Giant Strength (Hill)||Belt||Your Strength scrore is 21 while you are wearing this belt. It has no effect on you if your STR score is already 21 or higher.||1000||2.1|
|Boots of Levitation||Feet||Cast Levitate (every 1 hour)||2000||1|
|Boots of Elvenkind||Feet||Advantage on DEX (Stealth) ability checks.||400||1|
|Boots of Striding and Springing||Feet||Minimal Speed: 6 (Walk), Can jump at maximum distance without risk.||400||1|
|Boots of Winterlands||Feet||Resistance to Cold: damage is halved.||1000||2|
|Slippers of Spider Climbing||Feet||Can move along walls.||800||1|
|Holy Symbol (Amulet)||Accessory||Allows the wielder to cast Spells that require the material component.||5||0.5|
|Amulet of Health||Accessory||Your Constitution score is 19 while you wear this amulet. Does not apply any effect if your CON is 19 or above.||750||0.1|
|Brooch of Shielding||Accessory||Immune to Magic Missile Spell.||55||0.1|
|Circlet of Blasting||Accessory||Cast Scorching Ray (1 charge)||800||0.5|
|Necklace of Fireballs||Accessory||Cast Fireball (1 charge)||5000||1|
|Periapt of Health||Accessory||Immunity to the Diseased condition.||500||0.1|
|Periapt of Proof Against Poison||Accessory||Immunity to the Poisoned condition.||2000||0.1|
|Stone of Good Luck||Accessory||+1 to Ability Checks and Saving Throws||1000||0.1|
|Ring of Darkvision||Accessory||Grants Darkvision: See normally in dim light, and in natural darkness.||800||0.1|
|Ring of Feather Falling||Accessory||Cannot be hurt by falls.||500||0.1|