Scorching Ray

Level 2 Evocation
scorching-ray-spells-solasta-wiki-guide

Fling rays of fire at one or more enemies.

Target

target-icon-solasta-wiki-guide

Range

Ranged Hit 24 cell-icon-solasta-wiki-guide-small

Casting Time

Action

Components

V, S,

Duration

Instant

Saving Throw

n/a

Spell Effects

2d6 Fire Damage

Properties

Fire Damage, Spell

At Higher Levels

Per Spell slot over II: +1 target

Scorching Ray is a Spell in Solasta: Crown of the Magister. Scorching Ray is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Scorching Ray Information

  • Spell Type: Level 2 Spell
  • Casting Time: Action
  • Spell Duration: Instant
  • Spell Effect: Fling rays of fire at one or more enemies.

Spell Special Effects:

  • 2d6 Fire Damage

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.

 

 

Scorching Ray Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Scorching Ray Tips & Builds

  • ???
  • Other Notes, Tips, and Trivia

 

 

 
Solasta: Crown of the Magister Level 2 Spells
Acid Arrow  ♦  Aid  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Darkness  ♦  Darkvision (Spell)  ♦  Enhance Ability  ♦  Find Traps  ♦  Flaming Sphere  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Levitate  ♦  Magic Weapon (Spell)  ♦  Misty Step  ♦  Pass Without Trace  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spiritual Weapon



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