Levitate

Level 2 Transmutation
levitate spells solasta wiki guide

Allow a creature to levitate and gain control of its aerial movement for a limited time. Can affect enemies if their size is medium or smaller.

Target

target object icon solasta wiki guide

Range

12 cell icon solasta wiki guide small

Casting Time

Action

Components

V, S, M

Duration

10 minutes

Saving Throw

CON

Spell Effects

Become: Levitating (save to negate)
The target creature hovers; caster can move it up or down.
Levitate 4 cell icon solasta wiki guide small (Save to negate)

Properties

Verticality, Forced Move, Concentration, Spell

Levitate is a Spell in Solasta: Crown of the Magister. Levitate is a Level 2 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.

 

 

Levitate Information

  • Spell Type: Level 2 Spell
  • Casting Time: Action
  • Spell Duration: 10 minutes
  • Spell Effect: Allow a creature to levitate and gain control of its aerial movement for a limited time. Can affect enemies if their size is medium or smaller.

Spell Special Effects:

  • Become: Levitating (save to negate)
  • The target creature hovers; caster can move it up or down.
  • Levitate 4 cell icon solasta wiki guide small (Save to negate)

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.
  • Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.

 

 

Levitate Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:

 

 

Levitate Tips & Builds

  • Levitate only allows for vertical movement. It cannot be used to traverse chasms, and shoving your companions (only allowed in combat) will still only shove them one square. This is inferior to the D&D version, where a levitated creature can push/pull itself away from/towards objects.

 

 

 
Solasta: Crown of the Magister Level 2 Spells
Acid Arrow  ♦  Aid  ♦  Barkskin  ♦  Blindness  ♦  Blur  ♦  Branding Smite  ♦  Calm Emotions  ♦  Darkness  ♦  Darkvision (Spell)  ♦  Enhance Ability  ♦  Find Traps  ♦  Flaming Sphere  ♦  Hold Person  ♦  Invisibility  ♦  Knock  ♦  Lesser Restoration  ♦  Magic Weapon (Spell)  ♦  Misty Step  ♦  Pass Without Trace  ♦  Prayer of Healing  ♦  Protection from Poison  ♦  Ray of Enfeeblement  ♦  Scorching Ray  ♦  See Invisibility  ♦  Shatter  ♦  Silence  ♦  Spider Climb  ♦  Spiritual Weapon



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