Saving Throws in Solasta: Crown of the Magister are talents that determine how proficient a character is at resisting different threats. All Saving Throws roll a 20 sided dice. Like Skills, most Saving Throws gain bonuses from corresponding Attributes, and a character can be Proficient with them. Saving Throws are also similar to passive Skills in the sense that characters don't normally decide to make a Saving Throw; they are forced to make one because of being at risk of harm. This page covers a list of all the Saving Throws in Solasta: Crown of the Magister.
Solasta Saving Throws
Strength Saving Throw
Strength Saving Throw is a check based on Strength that determines how well a character can oppose a force that would physically move or bind them.
Dexterity Saving Throw
Dexterity Saving Throw is a check based on Dexterity that determines how well a character can dodge out of harm's way.
Constitution Saving Throw
Constitution Saving Throw is a check based on Constitution that determines how well a character can endure a disease, poison, or other hazards that saps vitality.
Intelligence Saving Throw
Intelligence Saving Throw is a check based on Intelligence that determines a character's ability to disbelieve certain illusions and resist mental assaults that can be refuted with logic, sharp memory, or both.
Wisdom Saving Throw
Wisdom Saving Throw is a check based on Wisdom that determines how well a character can resist effects that charm, frighten, or otherwise assault willpower.
Charisma Saving Throw
Charisma Saving Throw is a check based on Charisma that determines how well a character can withstand effects, such as possession, that would subsume their personality or hurl them to another plane of existence.
Death Saving Throw
Death Saving Throw is a special check that determines whether a character creeps closer to death or hangs onto life.