Charisma |
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Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. |
Charisma is an Ability in Solasta: Crown of the Magister. Ability scores define where your character excels. They are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, each with a value between 3 and 20. Each ability affects a broad range of capabilities, including Skills or Spells that a character or a monster can be proficient in.
Charisma Information
This ability is important for the following Classes:
Races and Subraces that grant bonuses to this ability:
- Human +1
- Half-Elf +2
- Island Halfling +1
Saving throw Proficiencies for Classes:
Charisma Skill Checks
- Deception: Your Charisma check determines whether you can convincingly hide the truth, either verbally or through your actions.
- Intimidation: When you attempt to influence someone through overt threats, hostile actions, and physical violence, you may make a Charisma check.
- Performance: Your Charisma check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
- Persuasion: When you attempt to influence someone or a group of people with tact, social graces, or good nature, you may make a Charisma check. Typically you use the persuasion when acting in good faith, to foster friendships, make cordial requests or exhibit proper etiquette.
Charisma Tips & Notes
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