Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality.

Charisma is an Ability in Solasta: Crown of the Magister. Ability scores define where your character excels. They are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, each with a value between 3 and 20. Each ability affects a broad range of capabilities, including Skills or Spells that a character or a monster can be proficient in. 


Charisma Information

This ability is important for the following Classes:

Races and Subraces that grant bonuses to this ability:

Saving throw Proficiencies for Classes:


Charisma Skill Checks

  • Deception: Your Charisma check determines whether you can convincingly hide the truth, either verbally or through your actions.
  • Intimidation: When you attempt to influence someone through overt threats, hostile actions, and physical violence, you may make a Charisma check.
  • Performance: Your Charisma check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
  • Persuasion: When you attempt to influence someone or a group of people with tact, social graces, or good nature, you may make a Charisma check. Typically you use the persuasion when acting in good faith, to foster friendships, make cordial requests or exhibit proper etiquette.


Charisma Tips & Notes

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Solasta Abilities
Constitution  ♦  Dexterity  ♦  Intelligence  ♦  Strength  ♦  Wisdom


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