Death Saving Throw

Main Attribute

none

Class Saving Throws

none

Features and Feats affecting this Saving Throw

Aura of Protection
Gate Keeper
Hard to Kill
Herald of Battle
Lucky

Death Saving Throw in Solasta: Crown of the Magister is a special Saving Throw. Unlike other saving throws, Death Saving Throw isn't based on any ability. Saving Throws are talents that determine how proficient a character is at resisting different threats.

 

Death Saving Throw Information

  • Main Attribute: none
  • Death Saving Throw is a special check that determines whether a character creeps closer to death or hangs onto life:
    • Death Saving Throw is only made by dying Player Characters once per start of their turn, with 20 sided dice against difficulty of 10.
    • If a dying character accumulates 3 successful Death Saving Throws in total - this character becomes unconscious and is no longer dying.
    • If a dying character accumulates 3 failed Death Saving Throws in total - this character dies, which causes Game Over.
    • When character is no longer dying, their accumulated Death Saving Throws are reset.
    • Rolling "natural 1" (1 on the dice) for Death Saving Throw grants 2 failures, rolling "natural 20" (20 on the dice) immediately heals the character for 1 hp.
    • Any damage received by a dying character grants a failure for Death Saving Throw record, damage from a Critical Hit grants 2 failures instead.

 

How to Increase Death Saving Throw

  • No features in Solasta: Crown of the Magister grant Proficiency in Death Saving Throws
  • The following Features and Feats provide bonuses to Death Saving Throw:
    • Aura of Protection (Paladin class) - bonus up to +5, applies to all nearby allies, only when source character is conscious
    • Gate Keeper (Oblivion Domain subclass of Cleric class) - Advantage, applies to all nearby allies, only when source character is conscious
    • Hard to Kill (feat) - Advantage, on three sucesses also regain one hit die immediately, on a critical roll regain two hit dice instead
    • Herald of Battle (Battle Domain subclass of Cleric class) - bonus +1, only applies to nearby allies (excluding source character)
    • Lucky (Halfling race) - when rolls a "natural 1" (on the dice), rerolls and uses the new roll.

 

Death Saving Throw Tips & Notes

  • Effects which apply to all Saving Throws also apply to Death Saving Throws as well
  • Death Saving Throw is used fairly often, especially in challenging encounters
  • Healing a character instantly makes them conscious and no longer dying, which resets their accumulated Death Saving Throws
  • Magic Missile spell deals at once multiple instances of damage which are guaranteed to hit, therefore this spell can instantly kill a character by bringing them to 0 hp and then failing 3 Death Saving Throws via damage at the same moment; Scorching Ray spell is similar in that sense, but is less likely to instantly kill a character

 

 




Tired of anon posting? Register!
Load more
⇈ ⇈