Death Saving Throw |
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Main Attributenone Class Saving Throws none Features and Feats affecting this Saving Throw Aura of Protection |
Death Saving Throw in Solasta: Crown of the Magister is a special Saving Throw. Unlike other saving throws, Death Saving Throw isn't based on any ability. Saving Throws are talents that determine how proficient a character is at resisting different threats.
Death Saving Throw Information
- Main Attribute: none
- Death Saving Throw is a special check that determines whether a character creeps closer to death or hangs onto life:
- Death Saving Throw is only made by dying Player Characters once per start of their turn, with 20 sided dice against difficulty of 10.
- If a dying character accumulates 3 successful Death Saving Throws in total - this character becomes unconscious and is no longer dying.
- If a dying character accumulates 3 failed Death Saving Throws in total - this character dies, which causes Game Over.
- When character is no longer dying, their accumulated Death Saving Throws are reset.
- Rolling "natural 1" (1 on the dice) for Death Saving Throw grants 2 failures, rolling "natural 20" (20 on the dice) immediately heals the character for 1 hp.
- Any damage received by a dying character grants a failure for Death Saving Throw record, damage from a Critical Hit grants 2 failures instead.
How to Increase Death Saving Throw
- No features in Solasta: Crown of the Magister grant Proficiency in Death Saving Throws
- The following Features and Feats provide bonuses to Death Saving Throw:
- Aura of Protection (Paladin class) - bonus up to +5, applies to all nearby allies, only when source character is conscious
- Gate Keeper (Oblivion Domain subclass of Cleric class) - Advantage, applies to all nearby allies, only when source character is conscious
- Hard to Kill (feat) - Advantage, on three sucesses also regain one hit die immediately, on a critical roll regain two hit dice instead
- Herald of Battle (Battle Domain subclass of Cleric class) - bonus +1, only applies to nearby allies (excluding source character)
- Lucky (Halfling race) - when rolls a "natural 1" (on the dice), rerolls and uses the new roll.
Death Saving Throw Tips & Notes
- Effects which apply to all Saving Throws also apply to Death Saving Throws as well
- Death Saving Throw is used fairly often, especially in challenging encounters
- Healing a character instantly makes them conscious and no longer dying, which resets their accumulated Death Saving Throws
- Magic Missile spell deals at once multiple instances of damage which are guaranteed to hit, therefore this spell can instantly kill a character by bringing them to 0 hp and then failing 3 Death Saving Throws via damage at the same moment; Scorching Ray spell is similar in that sense, but is less likely to instantly kill a character
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