Abilities in Solasta: Crown of the Magister are based on the fifth edition of Dungeons & Dragons which was implemented in 2014 and is the latest version of the famous pen & paper RPG. D&D uses a system that involves the rolling of a 20 side dice called a d20 to resolve encounters in scenarios in the game world. Ability scores define where your character excels. They are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, each with a value between 3 and 20. Ability scores can be generated by several methods, either randomly or using a point system. This page features the various abilities in Solasta: Crown of the Magister.


Solasta Abilities


Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force.


Dexterity measures agility, reflexes, and balance.


Constitution measures health, stamina, and vital force.



Intelligence measures mental acuity, the accuracy of recall, and the ability to reason.


Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition


Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality.

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    • Anonymous

      This is not descriptive in any single way. I am just trying to find out what each ability score point actually does. For example is it the same as BG1 where dexterity gives you
      plus one AC or has it changed. This doesn't explain what the numbers really do. Can someone here please update this for us normie invalids.

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