Main Attribute


Class Skills

Cleric, Rogue, Paladin

Features affecting this skill

Higher Education

Persuasion is a Skill in Solasta: Crown of the Magister. Persuasion is a Charisma skill. Skills are talents that determine how proficient your character is at performing and passing different tasks, these are usually used during exploration or in battle, while passive skills are additional buffs or effects that are added to the player or party's different stats.


Persuasion Information

  • Main Attribute: Charisma
  • When you attempt to influence someone or a group of people with tact, social graces, or good nature, you may make a Charisma (Persuasion) check. Typically you use persuasion when acting in good faith, to foster friendships, make cordial requests or exhibit proper etiquette.


How to Increase Persuasion


Persuasion Tips & Notes

  • Note 1
  • Note 2



Solasta: Crown of the Magister Skills
Acrobatics  ♦  Animal Handling  ♦  Arcana  ♦  Athletics  ♦  Deception  ♦  History  ♦  Insight  ♦  Intimidation  ♦  Investigation  ♦  Medicine  ♦  Nature  ♦  Perception  ♦  Performance  ♦  Religion  ♦  Sleight of Hand  ♦  Stealth  ♦  Survival

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