Feats in Solasta: Crown of the Magister are special abilities that are unlocked upon reaching Level 4. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score. Take note that some feats have certain requirements, and your character must meet these conditions in order to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite - this page covers a list of all the Feats in Solasta: Crown of the Magister.
Solasta Feats
Early Access
Name |
Description |
Requirement |
Acute Senses | You cannot be surprised and always wake up immediately if your camp is attacked while you sleep. | All Classes; Lv. 4 and 8 |
Armor Master | You are an expert in the use of armor in battle. You can an additional +1 AC from any Armor you wear. | All Classes; Lv. 4 and 8 |
Creed of Arun | Increases your Constitution by 1 (Max 20) and become proficient with Constitution saving throws. | All Classes; Lv. 4 and 8 |
Creed of Einar | Increases your Strength by 1 (Max 20) and become proficient with Strength saving throws. | All Classes; Lv. 4 and 8 |
Creed of Maraike | Increases your Wisdom by 1 (Max 20) and become proficient with Wisdom saving throws. | All Classes; Lv. 4 and 8 |
Creed of Misaye | Increases your Dexterity by 1 (Max 20) and become proficient with Dexterity saving throws. | All Classes; Lv. 4 and 8 |
Creed of Pakri | Increases your Intelligence by 1 (Max 20) and become proficient with Intelligence saving throws. | All Classes; Lv. 4 and 8 |
Creed of Solasta | Increases your Charisma by 1 (Max 20) and become proficient with Charisma saving throws. | All Classes; Lv. 4 and 8 |
Enduring Body | Increases your Constitution by 1 (Max 20) and your hit points increase by an additional +1 each time you gan a level. | All Classes; Lv. 4 and 8 |
Flawless Concentration | You are trained to maintain your concentration in the most extreme conditions. | Ability to Cast Spells |
Focused Sleeper | You are used to getting a great deal of rest out of just a little sleep. | Dwarf, Half-Elf, Halfling, or Human |
Hard to Kill | You have advantage on death saving throws. | All Classes; Lv. 4 and 8 |
Hauler | You are trained to carry heavy loads. | Min STR 13 |
Lock Breaker | You have spent a lot of time studying locks - how to craft them and how to pick them. | Min DEX 13 |
Manipulator | You are unusually skilled in using Charisma to manipulate people. | Min CHA 13 |
Master Alchemist | You have mastered the art of potion-making. | Min INT 13 |
Master Enchanter | You have mastered the art of enchanting items. | Ability to Cast Spells |
Might of the Iron Legion | Trained in the traditions of the Iron Legion, you are proficient with Longswords, Shortswords, and Heavy Armor. | Certain Classes; Lv. 4 and 8 |
Potent Cantrip | Your damaging cantrips can even affect creatures that normally avoid the worst of the effect. | Ability to Cast Spells |
Robust | Sturdy and tough, you increase your Constitution score by 1 (Max 20). | Min CON 13 |
Sylvan Archer | Increase your Dexterity by 1 (Max 20) and ignore half and three-quarters cover when shooting with a bow. | All Classes; Lv. 4 and 8 |