Raise Shield

Feat
Feat Effect

Allows using reaction to get +3 AC when about to get hit by a ranged attack while wielding a shield.

Prerequisites

Lv. 4 or 8 of any Class, or Lv. 6 of Fighter.

Raise Shield is a Feat in Solasta: Crown of the Magister. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score.

 

Raise Shield Information

  • When you are about to get hit by a ranged attack while wielding a shield, you can use your reaction to get +3 AC until the end of the attacker's turn

 

How to unlock Raise Shield

You'll need to fulfill the following requirements to unlock Raise Shield

 

Raise Shield Tips & Notes

  • Isn't triggered by Spells which don't require caster to make an attack roll, like spells which only require Saving Throws

 

 

Solasta: Crown of the Magister Feats
Acute Senses  ♦  Ambidextrous  ♦  Armor Master  ♦  Creed of Arun  ♦  Creed of Einar  ♦  Creed of Maraike  ♦  Creed of Misaye  ♦  Creed of Pakri  ♦  Creed of Solasta  ♦  Discretion of the Coedymwarth  ♦  Dungeon Maker  ♦  Eager for Battle  ♦  Enduring Body  ♦  Flawless Concentration  ♦  Focused Sleeper  ♦  Follow Up Strike  ♦  Hard to Kill  ♦  Hauler  ♦  Lock Breaker  ♦  Manipulator  ♦  Master Alchemist  ♦  Master Enchanter  ♦  Might of the Iron Legion  ♦  Robust  ♦  Rush to Battle  ♦  Sturdiness of the Tundra  ♦  Take Aim  ♦  Twin Blade



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