Hard to Kill

Feat
Feat Effect

+1 Constitution to a maximum of 20;
Advantage on death saving throws;
Additional hit dice when no longer dying.

Prerequisites

Lv. 4 or 8 of any Class, or Lv. 6 of Fighter.

Hard to Kill is a Feat in Solasta: Crown of the Magister. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score.

 

Hard to Kill Information

  • +1 Constitution to a maximum of 20
  • You have advantage on death saving throws
  • If you succeed three times, you are not only stabilized, but you regain one hit die immediately; on a critical roll, you regain two hit dice instead

 

How to unlock Hard to Kill

You'll need to fulfill the following requirements to unlock Hard to Kill

 

Earlier version

This feat has been reworked during Early Access development. Earlier version didn't have the following effect

 

Hard to Kill Tips & Notes

  • Note 1
  • Note 2

 

 

Solasta: Crown of the Magister Feats
Acute Senses  ♦  Ambidextrous  ♦  Armor Master  ♦  Creed of Arun  ♦  Creed of Einar  ♦  Creed of Maraike  ♦  Creed of Misaye  ♦  Creed of Pakri  ♦  Creed of Solasta  ♦  Discretion of the Coedymwarth  ♦  Dungeon Maker  ♦  Eager for Battle  ♦  Enduring Body  ♦  Flawless Concentration  ♦  Focused Sleeper  ♦  Follow Up Strike  ♦  Hauler  ♦  Lock Breaker  ♦  Manipulator  ♦  Master Alchemist  ♦  Master Enchanter  ♦  Might of the Iron Legion  ♦  Raise Shield  ♦  Robust  ♦  Rush to Battle  ♦  Sturdiness of the Tundra  ♦  Take Aim  ♦  Twin Blade

 




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