Master Alchemist

Feat
Feat Effect

Half the time to craft potions;
Expertise in potion crafting progress rolls;
Identify potions automatically.

Prerequisites

Intelligence score 13 or higher;
Lv. 4 or 8 of any Class, or Lv. 6 of Fighter.

Master Alchemist is a Feat in Solasta: Crown of the Magister. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score.

 

Master Alchemist Information

You have mastered the art of potion-making. You have expert knowledge of all potions.

  • You need half the normal time to craft a potion
  • Your Proficiency Bonus is doubled when making the roll to determine whether your potion crafting progresses
  • You can identify potions automatically

 

How to unlock Master Alchemist

You'll need to fulfill the following requirements to unlock Master Alchemist

 

Master Alchemist Tips & Notes

  • "Double your proficiency bonus" in this feat is analogous to Rogue class feature Expertise - doubles Proficiency Bonus for a skill which the character is already prificient in

 

 

Solasta: Crown of the Magister Feats
Acute Senses  ♦  Ambidextrous  ♦  Armor Master  ♦  Creed of Arun  ♦  Creed of Einar  ♦  Creed of Maraike  ♦  Creed of Misaye  ♦  Creed of Pakri  ♦  Creed of Solasta  ♦  Discretion of the Coedymwarth  ♦  Dungeon Maker  ♦  Eager for Battle  ♦  Enduring Body  ♦  Flawless Concentration  ♦  Focused Sleeper  ♦  Follow Up Strike  ♦  Hard to Kill  ♦  Hauler  ♦  Lock Breaker  ♦  Manipulator  ♦  Master Enchanter  ♦  Might of the Iron Legion  ♦  Raise Shield  ♦  Robust  ♦  Rush to Battle  ♦  Sturdiness of the Tundra  ♦  Take Aim  ♦  Twin Blade

 




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