Allows to have no disadvantage or advantage on ranged weapon attacks for a turn for bonus action.
Take Aim is a Feat in Solasta: Crown of the Magister. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score.
Take Aim Information
- You can use your bonus action to take aim. Until the end of your turn, your ranged weapon attacks have no disadvantage or advantage, no matter the conditions
How to unlock Take Aim
You'll need to fulfill the following requirements to unlock Take Aim
- Reach Lv. 4 or 8 of any Class, or Lv. 6 of Fighter
- Choose this feat with Ability Score Choice->Bonus Feat features
Take Aim Tips & Notes
- Note 1
- Note 2
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This is lame and as written, no one would take this. Take Aim should be a Bonus Action that GIVES Advantage until the end of your turn on all ranged attacks. For balance, using Take Aim could require reduction or elimination of your movement that round.
I don't know what the dev have on their minds, sacrificing advantage for what? lol
Why would I want to sacrifice advantage? Does this give sneak attack?