Cantrip in Solasta: Crown of the Magister feature the most basic and easy spells Characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Wizard or Cleric's Spell Slot, these can be acquired in many ways through Features and Classes being one of those. This page covers a full list of the different cantrips that are found in the game. 

 

 

Solasta All Cantrip Spells

 

 

 

 

 

 

 

 

 

 

 

 

Cantrips Comparison Table

 

Click the header to sort the table.

Name Requirements Spell Effect
Acid Splash

Wizard, Cleric,

High Elf, Fighter (Spellblade)

Launch an acid bolt.
Annoying Bee

Wizard, High Elf,

Rogue (Shadowcaster)

The target sees an illusional bee flying harassing the target and has disadvantages on concentration. Checks until the start of their next turn.
Chill Touch

Wizard, High Elf,

Rogue (Shadowcaster)

Deal damage to one enemy and prevent healing for a limited time.
Dancing Lights

WizardHigh Elf,

Fighter (Spellblade), Rogue (Shadowcaster)

Create dancing lights that move at your command.
Dazzle

WizardHigh Elf,

Rogue (Shadowcaster)

Lower a target's AC and prevent reaction until the start of its next turn.
Fire Bolt

WizardHigh Elf,

ClericFighter (Spellblade)

Launch a firebolt.
Light

WizardCleric,

High ElfFighter (Spellblade)

An object you can touch emits a powerful light for a limited time.
Poison Spray

WizardHigh Elf,

Fighter (Spellblade)

Fire a poison spray at an enemy you can see, within range.
Ray of Frost

WizardHigh Elf,

Fighter (Spellblade)

Launch a freezing ray at an enemy to damage and slow them.
Shadow Armor

WizardHigh Elf,

Rogue (Shadowcaster)

Grants 3 temporary hit points for one minute.
Shadow Dagger

WizardHigh Elf,

Rogue (Shadowcaster)

Launches an illusionary dagger that causes psychic damage.
Shine

Cleric, High Elf,

Fighter (Spellblade)

An enemy you can see becomes luminous for a while.
Shocking Grasp

WizardHigh Elf,

Fighter (Spellblade)

Damage and daze an enemy on a successful touch.
Sparkle

WizardCleric,

High ElfFighter (Spellblade)

Target up to three objects that can be illuminated and light them up immediately.
True Strike

Wizard, High Elf,

Rogue (Shadowcaster)

Increases your chance to hit a target you can see, one time.
Guidance Cleric Increase an ally's ability checks for a limited time.
Resistance Cleric Grant an ally a one-time bonus to saving throws.
Sacred Flame Cleric Strike an enemy with radiant damage.
Spare the Dying Cleric Touch a dying ally to stabilize them.



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