Armor Master

Feat
Feat Effect

Additional +1 AC from any Armor.

Prerequisites

Lv. 4 or 8 of any Class, or Lv. 6 of Fighter.

Armor Master is a Feat in Solasta: Crown of the Magister. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score.

 

Armor Master Information

You are an expert in the use of armor in battle.

  • You gain an additional +1 AC from any Armor you wear.

 

How to unlock Armor Master

You'll need to fulfill the following requirements to unlock Armor Master

 

Armor Master Tips & Notes

  • Note 1
  • Note 2

 

 

Solasta: Crown of the Magister Feats
Acute Senses  ♦  Ambidextrous  ♦  Arcane Appraiser  ♦  Badlands Marauder  ♦  Blessing of the Elements  ♦  Burning Touch  ♦  Cloak and Dagger  ♦  Creed of Arun  ♦  Creed of Einar  ♦  Creed of Maraike  ♦  Creed of Misaye  ♦  Creed of Pakri  ♦  Creed of Solasta  ♦  Daunting Push  ♦  Discretion of the Coedymwarth  ♦  Distracting Gambit  ♦  Dungeon Maker  ♦  Eager for Battle  ♦  Electrifying Touch  ♦  Enduring Body  ♦  Flawless Concentration  ♦  Focused Sleeper  ♦  Follow Up Strike  ♦  Forest Runner  ♦  Forestalling Strength  ♦  Hard to Kill  ♦  Hauler  ♦  Icy Touch  ♦  Lock Breaker  ♦  Manipulator  ♦  Master Alchemist  ♦  Master Enchanter  ♦  Melting Touch  ♦  Mender  ♦  Might of the Iron Legion  ♦  Mightly Blow  ♦  Raise Shield  ♦  Ready or Not  ♦  Robust  ♦  Rush to Battle  ♦  Sturdiness of the Tundra  ♦  Take Aim  ♦  Toxic Touch  ♦  Trip Attack  ♦  Twin Blade



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    • Anonymous

      Does anybody know what exactly counts as "armor" for this feat? My fighter has a Half Plate +1 and the Gauntlets of Ogre Power equipped and still only gets +1 AC through this feat.

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