Manipulator

Feat
Feat Effect

You are unusually skilled in using your Charisma to manipulate people. You gain double proficiency in DeceptionPersuasion, and Intimidation..

Prerequisites

Charisma score 13 or higher;
Lv. 4 or 8 of any Class, or Lv. 6 of Fighter.

Manipulator is a Feat in Solasta: Crown of the Magister. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score.

 

Manipulator Information

 

How to unlock Manipulator

You'll need to fulfill the following requirements to unlock Manipulator

 

Earlier version

This feat has been reworked during Early Access development. Earlier version had the following effect

 

Manipulator Tips & Notes

  • "Expertise" in this feat is analogous to Rogue class feature Expertise - doubles Proficiency Bonus for a skill which the character is already prificient in

 

 

Solasta: Crown of the Magister Feats
Acute Senses  ♦  Ambidextrous  ♦  Arcane Appraiser  ♦  Armor Master  ♦  Badlands Marauder  ♦  Blessing of the Elements  ♦  Burning Touch  ♦  Cloak and Dagger  ♦  Creed of Arun  ♦  Creed of Einar  ♦  Creed of Maraike  ♦  Creed of Misaye  ♦  Creed of Pakri  ♦  Creed of Solasta  ♦  Daunting Push  ♦  Discretion of the Coedymwarth  ♦  Distracting Gambit  ♦  Dungeon Maker  ♦  Eager for Battle  ♦  Electrifying Touch  ♦  Enduring Body  ♦  Flawless Concentration  ♦  Focused Sleeper  ♦  Follow Up Strike  ♦  Forest Runner  ♦  Forestalling Strength  ♦  Hard to Kill  ♦  Hauler  ♦  Icy Touch  ♦  Lock Breaker  ♦  Master Alchemist  ♦  Master Enchanter  ♦  Melting Touch  ♦  Mender  ♦  Might of the Iron Legion  ♦  Mightly Blow  ♦  Raise Shield  ♦  Ready or Not  ♦  Robust  ♦  Rush to Battle  ♦  Sturdiness of the Tundra  ♦  Take Aim  ♦  Toxic Touch  ♦  Trip Attack  ♦  Twin Blade



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