Master Enchanter

Feat
Feat Effect

Half the time to enchant items;
Expertise in item enchantment progress rolls.

Prerequisites

Ability to Cast Spells;
Lv. 4 or 8 of any Class, or Lv. 6 of Fighter.

Master Enchanter is a Feat in Solasta: Crown of the Magister. Feats are special abilities that are unlocked upon reaching Level 4 and these grant various bonuses for the character. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score.

 

Master Enchanter Information

You have mastered the art of enchanting items.

  • You spend half the normal time to enchant an item
  • Your Proficiency Bonus is doubled when performing the roll to determine whether your crafting progresses

 

How to unlock Master Enchanter

You'll need to fulfill the following requirements to unlock Master Enchanter

 

Master Enchanter Tips & Notes

 

 

Solasta: Crown of the Magister Feats
Acute Senses  ♦  Ambidextrous  ♦  Armor Master  ♦  Creed of Arun  ♦  Creed of Einar  ♦  Creed of Maraike  ♦  Creed of Misaye  ♦  Creed of Pakri  ♦  Creed of Solasta  ♦  Discretion of the Coedymwarth  ♦  Dungeon Maker  ♦  Eager for Battle  ♦  Enduring Body  ♦  Flawless Concentration  ♦  Focused Sleeper  ♦  Follow Up Strike  ♦  Hard to Kill  ♦  Hauler  ♦  Lock Breaker  ♦  Manipulator  ♦  Master Alchemist  ♦  Might of the Iron Legion  ♦  Raise Shield  ♦  Robust  ♦  Rush to Battle  ♦  Sturdiness of the Tundra  ♦  Take Aim  ♦  Twin Blade



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    • Anonymous

      Does this feat also give you proficiency to use the rosary to enchant? Strange question but nothing shows that it does.

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