Charisma Saving Throw |
|
---|---|
Main AttributeClass Saving Throws Features and Feats affecting this Saving Throw Aura of Protection |
Charisma Saving Throw in Solasta: Crown of the Magister is a Saving Throw based on Charisma ability. Saving Throws are talents that determine how proficient a character is at resisting different threats.
Charisma Saving Throw Information
- Main Attribute: Charisma
- Charisma Saving Throw is a check that determines how well a character can withstand effects, such as possession, that would subsume their personality or hurl them to another plane of existence.
How to Increase Charisma Saving Throw
- Increasing Charisma ability bonus also increases Charisma Saving Throw
- The following Classes have Charisma Saving Throw Proficiency as a class feature:
- The following Features and Feats provide bonuses to Charisma Saving Throw:
- Aura of Protection (Paladin class) - bonus up to +5, applies to all nearby allies including source character
- Channel Divinity: Force of Law (Law Domain subclass of Cleric class) - disadvantage on saving throw against attack spell
- Creed of Solasta (feat) - grants Proficiency or bonus +1, also increases Charisma which in turn might give an extra bonus
- Herald of Battle (Battle Domain subclass of Cleric class) - bonus +1, only applies to nearby allies (excluding source character)
- Lucky (Halfling race) - when rolls a "natural 1" (on the dice), rerolls and uses the new roll.
Charisma Saving Throw Tips & Notes
- Characters which rely on Charisma for spellcasting or skills are usually built with high Charisma ability bonus, which by extension benefins Charisma Saving Throw
- Charisma Saving Throw is rarely used, mostly on higfher levels against effects of abjuration spells which force or restrict transitioning between planes of existence
Load more