Enchantment Cantrip
sparkle cantrip spell solasta wiki guide

Target up to three objects that can be illuminated and light them up immediately.


target object icon solasta wiki guide


24 cell icon solasta wiki guide small

Casting Time

Bonus Action


V, S



Saving Throw


Special Effects

Alteration Form Light Up



Sparkle is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.



Sparkle Information

  • Spell Type: Cantrip
  • Casting Time: Bonus Action
  • Spell Duration: Instant
  • Spell Effect: Target up to three objects that can be illuminated and light them up immediately.

Spell Special Effects:

  • Alteration Form Light Up

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.



Sparkle Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:



Sparkle Tips & Builds

  • Other Notes, Tips, and Trivia
  • Target up to three objects that can be illuminated (mana lamps, torch holders) up to 24 cells away to light them up. Sparkle projectiles never miss.



Solasta: Crown of the Magister Cantrips
Acid Splash  ♦  Annoying Bee  ♦  Chill Touch  ♦  Dancing Lights  ♦  Dazzle  ♦  Fire Bolt  ♦  Guidance  ♦  Light  ♦  Poison Spray  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Shadow Armor  ♦  Shadow Dagger  ♦  Shine  ♦  Shocking Grasp  ♦  Spare The Dying  ♦  True Strike

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    • Anonymous

      But, how long do they stay illuminated? Until the end of the current turn? (Not particularly useful) until the end of the next turn at least, or even 1 minute? (Now were talking!). I feel like I'm wasting a Cantrip if it is truly instantaneous in duration...

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