SparkleEnchantment Cantrip |
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Target up to three objects that can be illuminated and light them up immediately. Target 3 Range 24 Casting Time Bonus Action Components V, S Duration Instant Saving Throw n/a Special Effects Alteration Form Light Up Properties Spell |
Sparkle is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.
Sparkle Information
- Spell Type: Cantrip
- Casting Time: Bonus Action
- Spell Duration: Instant
- Spell Effect: Target up to three objects that can be illuminated and light them up immediately.
Spell Special Effects:
- Alteration Form Light Up
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
Sparkle Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
Sparkle Tips & Builds
- Other Notes, Tips, and Trivia
- Target up to three objects that can be illuminated (mana lamps, torch holders) up to 24 cells away to light them up. Sparkle projectiles never miss.
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But, how long do they stay illuminated? Until the end of the current turn? (Not particularly useful) until the end of the next turn at least, or even 1 minute? (Now were talking!). I feel like I'm wasting a Cantrip if it is truly instantaneous in duration...
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