Enchantment Cantrip

Target up to three objects that can be illuminated and light them up immediately.




24 cell

Casting Time

Bonus Action


V, S



Saving Throw


Special Effects

Alteration Form Light Up



Sparkle is a Cantrip in Solasta: Crown of the Magister. Cantrips feature the most basic and easy Spells characters can use for all intent and purposes. Cantrips can be cast infinitely and do not use up a Spell Slot.



Sparkle Information

  • Spell Type: Cantrip
  • Casting Time: Bonus Action
  • Spell Duration: Instant
  • Spell Effect: Target up to three objects that can be illuminated and light them up immediately.

Spell Special Effects:

  • Alteration Form Light Up

Spell Components:

  • Verbal: This spell requires the chanting of mystic words.
  • Somatic: Requires a free use of at least one hand to perform this spell.



Sparkle Requirements

Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:



Sparkle Tips & Builds

  • Other Notes, Tips, and Trivia
  • Target up to three objects that can be illuminated (mana lamps, torch holders) up to 24 cells away to light them up. Sparkle projectiles never miss.



Solasta: Crown of the Magister Cantrips
Acid Splash  ♦  Annoying Bee  ♦  Chill Touch  ♦  Dancing Lights  ♦  Dazzle  ♦  Fire Bolt  ♦  Guidance  ♦  Light  ♦  Poison Spray  ♦  Ray of Frost  ♦  Resistance  ♦  Sacred Flame  ♦  Shadow Armor  ♦  Shadow Dagger  ♦  Shine  ♦  Shocking Grasp  ♦  Spare The Dying  ♦  True Strike

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    • Anonymous

      11 May 2021 22:10  

      But, how long do they stay illuminated? Until the end of the current turn? (Not particularly useful) until the end of the next turn at least, or even 1 minute? (Now were talking!). I feel like I'm wasting a Cantrip if it is truly instantaneous in duration...

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