Ranger |
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Class Features |
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Saving Throw ProficienciesRanger Armor ProficienciesLight Armor, Medium Armor, Shield Ranger Weapon ProficienciesSimple Weapons, Martial Weapons Tool ProficienciesRanger SkillsAcrobatics, Animal Handling, History, Insight, Intimidation, Perception, Survival Favored EnemyGain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level. Natural ExplorerYou are adept at living and traveling in a certain type of terrain. |
Ranger is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Wanderers of Solasta’s wilderness, rangers sleep more comfortably in the wilds than in a town inn, lulled by to the sounds of nature rather than the chatter of people. Trained hunters and trackers, they are skilled in outdoor survival, fierce in battle, and stealthy when stalking a foe. They also have access to spells that channel the power of nature.
Ranger Hunter Build Guide Below:
Wanderer's of Solasta's wilderness, rangers are trained survivalists, fierce in battle, and stealthy hunters. Excellent trackers and archers, they also have some spellcasting ability.
Ranger Features
- Strength, Dexterity Saving Throw Proficiencies
- Ranger Armor Proficiencies: Light Armor, Medium Armor, Shield.
- Ranger Weapon Proficiencies: Simple Weapons, Martial Weapons.
- Tool Proficiencies: Smith's Tools (craft arrows and bolts)
- Ranger Skills: choose 3 of Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Survival, Stealth.
- Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
Higher Level Features
Level 2
- +8 Hit Points
- Gain one additional hit die
- Fighting Style: Choose a Fighting Style as a specialty.
- Ranger Spellcasting: Can cast spells from the Ranger Spells list.
Level 3
- +8 Hit Points
- Choose one Spell
- Unlock Spell Slot
- Gain one additional hit die
- Primeval Awareness: Detects the presence of certain creature types in the location.
- Ranger Archetypes: Select a Ranger Archetype that will guide you in your travels.
Level 4
- +8 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- +9 Hit Points
- Gain one additional hit die
- Save DC is increases to 12
- Choose a Level 1 or 2 Spell
- Spell Attack is increased to +4
- +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.
Level 6
- +9 Hit Points
- Gain one additional hit die
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
- Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.
Level 7
- +9 Hit Points
- Gain one additional hit die
- Unlock Ranger Subclass Feature
- Additional Spell Slot and choose one Spell
Level 8
- +9 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 9
- +10 Hit Points
- Save DC is increases to 13
- Gain one additional hit die
- Spell Attack is increased to +5
- Gains access to Level 3 Spells
- Unlocks an additional spell slot
- +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
Level 10
- +10 Hit Points
- Gain one additional hit die
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
- Hide in Plain Sight: You can spend 1 minute creating camouflage for yourself. Once camoufalged, you gain +10 DEX (Stealth) while you are standing against a wall. You have to restart the camouflage every time you rest or move to another location.
Ranger Starting Equipment
- Leather Armor or Scale Mail
- x2 Shortsword or Javelin & Dagger
- Longbow & x20 Arrow or Shortbow & x20 Arrow
- Dungeoneer's Pack or Explorer's Pack
Ranger Subclasses
Ranger Tips & Builds
- Rangers can replace one known spell when they level up
- Note 2
Too bad it is the shitty version of the ranger
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