Ranger

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Class Features

Saving Throw Proficiencies

Strength, Dexterity

Ranger Armor Proficiencies

Light Armor, Medium Armor, Shield

Ranger Weapon Proficiencies

Simple Weapons, Martial Weapons

Tool Proficiencies

Smith's Tools

Ranger Skills

Acrobatics, Animal Handling, History, Insight, Intimidation, Perception, Survival

Favored Enemy

Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.

Natural Explorer

You are adept at living and traveling in a certain type of terrain.

Ranger is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

Wanderers of Solasta’s wilderness, rangers sleep more comfortably in the wilds than in a town inn, lulled by to the sounds of nature rather than the chatter of people. Trained hunters and trackers, they are skilled in outdoor survival, fierce in battle, and stealthy when stalking a foe. They also have access to spells that channel the power of nature.

Ranger Hunter Build Guide Below:

solasta-build-guide-hunter-ranger-build-guide-bow-projectiles-tips-tricks-750x422

 

Wanderer's of Solasta's wilderness, rangers are trained survivalists, fierce in battle, and stealthy hunters. Excellent trackers and archers, they also have some spellcasting ability.

Ranger Features

Higher Level Features

Level 2

Level 3

  • +8 Hit Points
  • Choose one Spell
  • Unlock Spell Slot
  • Gain one additional hit die
  • Primeval Awareness: Detects the presence of certain creature types in the location.
  • Ranger Archetypes: Select a Ranger Archetype that will guide you in your travels.

Level 4

  • +8 Hit Points
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 5

  • +9 Hit Points
  • Gain one additional hit die
  • Save DC is increases to 12
  • Choose a Level 1 or 2 Spell
  • Spell Attack is increased to +4
  • +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
  • Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.

Level 6

  • +9 Hit Points
  • Gain one additional hit die
  • Natural Explorer: You are adept at living and traveling in a certain type of terrain.
  • Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.

Level 7

  • +9 Hit Points
  • Gain one additional hit die
  • Unlock Ranger Subclass Feature
  • Additional Spell Slot and choose one Spell

Level 8

  • +9 Hit Points
  • Gain one additional hit die
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.

Level 9

  • +10 Hit Points
  • Save DC is increases to 13
  • Gain one additional hit die
  • Spell Attack is increased to +5
  • Gains access to Level 3 Spells
  • Unlocks an additional spell slot
  • +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.

Level 10

  • +10 Hit Points
  • Gain one additional hit die
  • Natural Explorer: You are adept at living and traveling in a certain type of terrain.
  • Hide in Plain Sight: You can spend 1 minute creating camouflage for yourself. Once camoufalged, you gain +10 DEX (Stealth) while you are standing against a wall. You have to restart the camouflage every time you rest or move to another location.

 

Ranger Starting Equipment

 

Ranger Subclasses

 

Ranger Tips & Builds

  • Rangers can replace one known spell when they level up
  • Note 2

 

 

Classes and Subclasses
Cleric  ♦  Fighter  ♦  Paladin  ♦  Rogue  ♦  Sorceror  ♦  Wizard



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