Cleric |
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Class Features |
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Saving Throw ProficienciesArmor ProficienciesLight Armor, Medium Armor, Shield Weapon ProficienciesTool ProficienciesSkillsHistory, Insight, Medicine, Persuasion, Religion Spell CastingCan cast spells from the Cleric Spells list. Ritual CastingYou can cast a spell as a Ritual if that spell has the Ritual tag and you have the spell prepared. Divine DomainsChoose one of the divine domains granted by your deity. Scroll ScribingYou have been trained to scribe magic scrolls. |
Cleric is a Class in Solasta: Crown of the Magister. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Harnessing divine power, clerics shield their allies and smite their enemies. Although they are best known for healing magic, clerics can also hold their own in combat, facing evil toe to toe. Clerics - and gods - came to Solasta along with the first humans, but the gods and their divine magic are now accepted by all species.
Cleric Battle Domain Guide Below:
Clerics are the servants of their chosen deity. In exchange for their faith and proselytism, they are granted miraculous powers, as long as they constrain themselves to following their god's creed and perform their religion's rituals.
Cleric Features
- Wisdom, Charisma Saving Throw Proficiencies.
- Cleric Armor Proficiencies: Light Armor, Medium Armor, Shield.
- Cleric Weapon Proficiencies: Simple Weapons
- Tool Proficiencies: Scroll Kit
- Cleric Skills: Choose 2 of these skills: History, Insight, Medicine, Persuasion Religion.
- Cleric Spellcasting: Can cast spells from the Cleric Spells list.
- Spell slots: Cantrip x3, 1st x5
- Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
- Divine Domains: Choose one of the divine domains granted by your deity.
- Scroll Scribing: You have been trained to scribe magic scrolls.
Higher Level Features
Level 2
- Cleric Spellcasting
- Spell slots: 1st x1
- Unlocks 1st level Domain Spells
- Channel Divinity: Can use the Channel Divinity actions once between rests.
- Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.
Level 3
- Cleric Spellcasting
- Spell slots: 1st x1, 2nd x2
- Unlocks 2nd level Domain Spells
Level 4
- Cleric Spellcasting
- Spell slots: 2nd x1
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- Cleric Spellcasting:
- Spell slots: 3rd x2
- Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.
Level 6
- Cleric Spellcasting:
- Spell slots: 3rd x1
- Channel Divinity (Increased): +1 Channel Divinity use between rests.
Level 7
- Cleric Spellcasting:
- Spell slots: 4th x1
- Unlocks Domain Spells: Banishment, Guardian of Faith
Level 8
- Cleric Spellcasting:
- Spell slots: 4th x1
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
- Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.
Level 9
- Cleric Spellcasting:
- Spell slots: 4th x1, 5th x1
- +4 Proficiency Bonus, +9 Spell Attack
- Unlocks Domain Spells: Hold Monster, Dispel Evil & Good
Level 10
- Cleric Spellcasting:
- Spell slots: 4th x1, 5th x1
- Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Cleric Starting Equipment
- Mace or Warhammer
- Scale Mail or Leather Armor
- Light Crossbow & 20x Crossbow Bolt or Club
- Priest's Pack or Explorer's Pack
- Shield
- Holy Symbol (Amulet)
Cleric Subclasses
- Elemental (Fire)
- Elemental (Ice)
- Elemental (Lightning)
- Sun Domain
- Battle Domain
- Law Domain
- Life Domain
- Oblivion Domain
- Insight Domain
- Mischief Domain
Cleric Tips & Builds
- Note 1
- Note 2