Sun Domain

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Subclass Features

♦ Level 1
Bonus Cantrip

Light

Holy Radiance

When you cast Sacred Flame, your target has a disadvantage on the saving throw.

Sun Domain Spells

Level 1: Burning HandsFaerie Fire
Level 3: Scorching RayDarkvision
Level 5: Daylight, Hypnotic Pattern
Level 7: Fire ShieldWall of Fire
Level 9: Flame StrikeGreater Restoration

♦ Level 2
Channel Divinity: Hearld of the Sun

Channel Divinity to engulf a visible enemy within 6 cells with radiant light, causing 1d8 radiant damage +2 Cleric per level.

♦ Level 6
Channel Divinity: Indomitable Light

Channel Divinity to summon a sphere of sunlight, which affects light-sensitive creatures and negates areas of darkness.

Soothing Hand

Heal an ally and remove one detrimental condition.

♦ Level 8
Divine Strike

+1d8 radiant damage on weapon attacks, once per turn.

♦ Level 10
Divine Intervention

You attempt to request the help of your deity, with a success chance of 1% per cleric level.

Sun Domain is a Subclass in Solasta: Crown of the Magister. Sun Domain is a subclass of the Cleric Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

The Sun domain encompasses the powers of cleaning light and warmth of the sun itself. Clerics who embrace this domain are beacons of light in a world of darkness.

Sun Domain Information

 

Sun Domain Subclass Features

Level 1

Level 2

  • Channel Divinity: Hearld of the Sun: Channel Divinity to engulf a visible enemy within 6 cells with radiant light, causing 1d8 radiant damage +2 Cleric per level (half damage on a successful Constitution saving throw) and cause the blinded condition for 1 minute (negated if saving throw was successful).

Level 6

Level 8

  • Divine Strike: +1d8 radiant damage on weapon attacks, once per turn.

Level 10

  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Initial Features

  • WisdomCharisma Saving Throw Proficiencies.
  • Cleric Armor Proficiencies: Light Armor, Medium Armor, Shield.
  • Cleric Skills: Choose 2 of these skills: History, Insight, Medicine, Persuasion Religion.
  • Cleric Spellcasting: Can cast spells from the Cleric Spells list.
  • Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
  • Divine Domains: Choose one of the divine domains granted by your deity.
  • Scroll Scribing: You have been trained to scribe magic scrolls.

Higher Level Features

Level 2

  • Channel Divinity: Can use the Channel Divinity actions once between rests.
  • Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.

Level 3

Level 4

Level 5

  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 6

Level 7

Level 8

  • Additional Spell Slot
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 9

  • Additional Spell Slot
  • +4 Proficiency Bonus, +9 Sepll Attack
  • Unlocks Domain Spells: Hold Monster, Dispel Evil & Good

Level 10

  • Additional Spell Slot
  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Starting Equipment

 

Sun Domain Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Thief

 




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