Divine Intervention

Requirement/s

Lvl. 10 All Subclasses of the Cleric class

Feature Effect

You attempt to request the help of your deity, with a success chance of 1% per cleric level.

Divine Intervention is a Feature in Solasta: Crown of the Magister. Features are the different unique actions that characters can perform. The various features available to any character are determined by their Classe and/or Subclass. Each Class also has several Subclasses that players can select after gaining sufficient XP.

 

Divine Intervention Information

  • You attempt to request the help of your deity, with a success chance of 1% per cleric level.

How to unlock Divine Intervention

Divine Intervention can be acquired by meeting the following Requirement/s:

 

Solasta: Crown of the Magister Features
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    • Anonymous

      i completely forgot i had this ability because it's so vague. just hit level 11, maybe i'll try to use it now that i know what it does. thanks for the info in the comments.

      • Anonymous

        Not sure if the spells are different based on which deity/cleric type you are, but with my Life Cleric, the Divine Avatar's spells available were: Daylight, Haste, Mass Healing Word, Wall of Fire, and I think Revivify and/or Raise Dead. It could also smack people with its fist for the damage stated by prior folks.

        • Anonymous

          this might differ from subclasses, just tried it on my life cleric just to see what it does and after failing 16 times straight: u get a friednly divine summon (im guessing future aasimar model) and he deals 2d6+7 piercing with his mace (the attack button is a fist) and 5d8 radiant and that's it. i hoped it would give u some spell sellection or something cool, this is supposed to be the cleric's strongest feature...

          • Anonymous

            More details about Divine Intervention since they're sparse on the actual page. A successful divine intervention summons a Divine Avatar (CR:16) with 184 health, an AC of 18. The creature is conjured for 1 minute and is under your control for the duration. It uses a Mace (+12) to hit that does 2d6+7 Piercing damage as well as 5d8 radiant.

            • Anonymous

              Did you even play the game? Every time I've had it successfully work it just summons a dude that punches for piercing and radiant damage.

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