Law Domain

law domain cleric subclass solasta wiki guide 150px

Subclass Features

♦ Level 1
Unyielding Enforcer

Advantage on rolls to resist being shoved or moved by magical means.

Commanding Presence

Proficient in Intimidation. Advantage on Intimidation checks.

Law Domain Spells

Level 1: HeroismShield
Level 3: Branding SmiteHold Person
Level 5: Counterspell, Lightning Bolt
Level 7: BanishmentGuardian of Faith
Level 9: Hold MonsterDispel Evil and Good

♦ Level 2
Channel Divinity: Holy Retribution

When a melee attack damages you, you can use your reaction to Channel Divinity and strike back using a melee weapon, adding (2d6 + Cleric level) psychic damage.

Channel Divinity: Force Law

Channel Divinity when casting an attack spell to impose disadvantage on your target's saving throw.

♦ Level 6
Word of the Law

Break the spellcasting concentration of an enemy.

♦ Level 8
Anathema

Restrains a creature and inflicts force damage every turn until it succeeds with a WIS save or 1 minute has passed.

♦ Level 10
Divine Intervention

You attempt to request the help of your deity, with a success chance of 1% per cleric level.

Law Domain is a Subclass in Solasta: Crown of the Magister. Law Domain is a subclass of the Cleric Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

The Law domain focuses on protecting the innocent and punishing the guilty, granting powers and spells to control and tame the unlawful.

Law Domain Information

 

Law Domain Subclass Features

Level 1

Level 2

  • Channel Divinity: Holy Retribution: When a melee attack damages you, you can use your reaction to Channel Divinity and strike back using a melee weapon, adding (2d6 + Cleric level) psychic damage.
  • Channel Divinity: Force Law: Channel Divinity when casting an attack spell to impose disadvantage on your target's saving throw.

Level 6

Level 8

  • Anathema: Restrains a creature and inflicts force damage every turn until it succeeds with a WIS save or 1 minute has passed.

Level 10

  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Initial Features

  • WisdomCharisma Saving Throw Proficiencies.
  • Cleric Armor Proficiencies: Light Armor, Medium Armor, Shield.
  • Cleric Skills: Choose 2 of these skills: History, Insight, Medicine, Persuasion Religion.
  • Cleric Spellcasting: Can cast spells from the Cleric Spells list.
  • Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
  • Divine Domains: Choose one of the divine domains granted by your deity.
  • Scroll Scribing: You have been trained to scribe magic scrolls.

Higher Level Features

Level 2

  • Channel Divinity: Can use the Channel Divinity actions once between rests.
  • Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.

Level 3

Level 4

Level 5

  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 6

Level 7

Level 8

  • Additional Spell Slot
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 9

  • Additional Spell Slot
  • +4 Proficiency Bonus, +9 Sepll Attack
  • Unlocks Domain Spells: Hold Monster, Dispel Evil & Good

Level 10

  • Additional Spell Slot
  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Starting Equipment

 

Law Domain Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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