Law Domain |
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Subclass Features |
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♦ Level 1Unyielding EnforcerAdvantage on rolls to resist being shoved or moved by magical means. Commanding PresenceProficient in Intimidation. Advantage on Intimidation checks. Law Domain SpellsLevel 1: Heroism, Shield ♦ Level 2Channel Divinity: Holy RetributionWhen a melee attack damages you, you can use your reaction to Channel Divinity and strike back using a melee weapon, adding (2d6 + Cleric level) psychic damage. Channel Divinity: Force LawChannel Divinity when casting an attack spell to impose disadvantage on your target's saving throw. ♦ Level 6Word of the LawBreak the spellcasting concentration of an enemy. ♦ Level 8AnathemaRestrains a creature and inflicts force damage every turn until it succeeds with a WIS save or 1 minute has passed. ♦ Level 10Divine InterventionYou attempt to request the help of your deity, with a success chance of 1% per cleric level. |
Law Domain is a Subclass in Solasta: Crown of the Magister. Law Domain is a subclass of the Cleric Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
The Law domain focuses on protecting the innocent and punishing the guilty, granting powers and spells to control and tame the unlawful.
Law Domain Information
Law Domain Subclass Features
Level 1
- Unyielding Enforcer: Advantage on rolls to resist being shoved or moved by magical means.
- Commanding Presence: Proficient in Intimidation. Advantage on Intimidation checks.
- Law Domain Spells: In your list and always prepared.
- Level 1: Heroism, Shield
- Level 3: Branding Smite, Hold Person
- Level 5: Counterspell, Lightning Bolt
- Level 7: Banishment, Guardian of Faith
- Level 9: Hold Monster, Dispel Evil and Good
Level 2
- Channel Divinity: Holy Retribution: When a melee attack damages you, you can use your reaction to Channel Divinity and strike back using a melee weapon, adding (2d6 + Cleric level) psychic damage.
- Channel Divinity: Force Law: Channel Divinity when casting an attack spell to impose disadvantage on your target's saving throw.
Level 6
- Word of the Law: Break the spellcasting concentration of an enemy.
Level 8
- Anathema: Restrains a creature and inflicts force damage every turn until it succeeds with a WIS save or 1 minute has passed.
Level 10
- Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Cleric Initial Features
- Wisdom, Charisma Saving Throw Proficiencies.
- Cleric Armor Proficiencies: Light Armor, Medium Armor, Shield.
- Cleric Skills: Choose 2 of these skills: History, Insight, Medicine, Persuasion Religion.
- Cleric Spellcasting: Can cast spells from the Cleric Spells list.
- Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
- Divine Domains: Choose one of the divine domains granted by your deity.
- Scroll Scribing: You have been trained to scribe magic scrolls.
Higher Level Features
Level 2
- Channel Divinity: Can use the Channel Divinity actions once between rests.
- Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.
Level 3
- Additional Spell Slot
- Unlocks Domain Spells: Hold Person, Branding Smite
Level 4
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.
Level 6
- Channel Divinity (Increased): +1 Channel Divinity use between rests.
Level 7
- Additional Spell Slot
- Unlocks Domain Spells: Banishment, Guardian of Faith
Level 8
- Additional Spell Slot
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
- Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.
Level 9
- Additional Spell Slot
- +4 Proficiency Bonus, +9 Sepll Attack
- Unlocks Domain Spells: Hold Monster, Dispel Evil & Good
Level 10
- Additional Spell Slot
- Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Cleric Starting Equipment
- Mace or Warhammer
- Scale Mail or Leather Armor
- Light Crossbow & 20x Crossbow Bolt or Club
- Priest's Pack or Explorer's Pack
- Shield
- Holy Symbol (Amulet)
Law Domain Tips & Builds
- Note 1
- Note 2
The Law Domain will allow you to craft potions of Heroism if you have the proficiency.
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