Elemental (Lightning)

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Subclass Features

♦ Level 1
Bonus Cantrip (Lightning)

Shocking Grasp

Primal Harmony (Lightning)

Resistance to Lightning: damage is halved.

Elemental Domain Spells

Level 1: ThunderwaveFog Cloud
Level 3: LevitateMisty Step
Level 5: Lightning Bolt, Fly
Level 7: Ice StormWall of Fire
Level 9: Cone of ColdConjure Elemental

♦ Level 2
Channel Divinity: Lightning Blade

Channel Divinity to cause 1d8 lightning damage to a target within 12 cells. On a failed Dexterity save, the target is also stunned until the end of its next turn.

♦ Level 6
Scholar of the Elements

Use your reaction to become immune to your domain element so it heals you instead of wounding you.

♦ Level 8
Call Upon Thunder

The target suffers cold damage and must succeed a STR save or be pushed. Can be used a number of times equal to your WIS bonus until a long rest.

♦ Level 10
Divine Intervention

You attempt to request the help of your deity, with a success chance of 1% per cleric level.

Elemental (Lightning) is a Subclass in Solasta: Crown of the Magister. Elemental (Lightning) is a subclass of the Cleric Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

The Elemental domain allows a cleric to become one with the elements. The lightning sub-domain makes you less vulnerable to lightning damage and grants you lightning-based attacks.

Elemental (Lightning) Information

 

Elemental (Lightning) Subclass Features

Level 1

Level 2

  • Channel Divinity: Lightning Blade:  Channel Divinity to cause 1d8 lightning damage to a target within 12 cells. On a failed Dexterity save, the target is also stunned until the end of its next turn.

Level 6

  • Scholar of Elements: Use your reaction to become immune to your domain element so it heals you instead of wounding you.

Level 8

  • Call Upon Thunder: The target suffers cold damage and must succeed a STR save or be pushed. Can be used a number of times equal to your WIS bonus until a long rest.

Level 10

  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Initial Features

HIGHER LEVEL FEATURES

Level 2

  • Channel Divinity: Can use the Channel Divinity actions once between rests.
  • Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.

Level 3

Level 4

Level 5

  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 6

Level 7

Level 8

  • Additional Spell Slot
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 9

  • Additional Spell Slot
  • +4 Proficiency Bonus, +9 Sepll Attack
  • Unlocks Domain Spells: Hold Monster, Dispel Evil & Good

Level 10

  • Additional Spell Slot
  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Starting Equipment

 

Elemental (Lightning) Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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    • Anonymous

      The level 2 and level 8 channel divinity skills seems a bit weird, i think they should be swapped, since the lvl 2 stun part is a bit op for low levels....

      Also, the lvl 8 skill does, Cold damage? Weird

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