Favored Enemy

Requirement/s

Ranger Lv. 1 & Lv. 6

Feature Effect

Gain advantage on ability checks towards a chosen creature type, and additional damage against it equal to your knowledge level.

Favored Enemy is a Feature in Solasta: Crown of the Magister. Features are the different unique actions that characters can perform. The various features available to any character are determined by their Classe and/or Subclass. Each Class also has several Subclasses that players can select after gaining sufficient XP.

 

Favored Enemy Information

Gain advantage on ability checks towards a chosen creature type, and additional damage against it equal to your knowledge level.

  • Aberration: Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
  • Beast: Beasts are non-humanoid creatures that are a part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.
  • Celestial: Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity.
  • Construct: Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought.
  • Dragon: Dragons are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic.
  • Elemental: Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy
  • Fey: Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests.
  • Fiend: Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable.
  • Giant: Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads or deformities. The six varieties of true giants are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.
  • Monstrosity: Monstrosities are monsters in the strictest sense - frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry, and others are the product of terrible curses. They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type.
  • Ooze: Oozes are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way.
  • Plant: Plants in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous. The quintessential plants are the shambling mound and the treant. Fungal creatures also fall into this category.
  • Undead:  Undead are once-living creatures brought to a terrifying state of undeath through the practice of necromantic magic or some unholy curse.

 

How to unlock Favored Enemy

  • Favored Enemy can be acquired by meeting the following Requirement/s:

 

Favored Enemy Tips & Notes

  • Note 1
  • Note 2

 

 

Solasta: Crown of the Magister Features
Ability Score Choice  ♦  Ability Score Increase  ♦  Action Surge  ♦  Additional Fighting Style  ♦  Additional Languages  ♦  Additional Metamagic  ♦  Additional Proficiencies  ♦  Alchemist  ♦  Anathema  ♦  Arcane Fury  ♦  Arcane Lore  ♦  Arcane Recovery  ♦  Arcane Shock  ♦  Arcane Traditions  ♦  Arcane Warfare  ♦  Armored  ♦  Aura of Courage  ♦  Aura of Devotion  ♦  Aura of Protection  ♦  Aura of Truth  ♦  Barbarian Armor Proficiencies  ♦  Barbarian Saving Throw Proficiencies  ♦  Barbarian Skills  ♦  Barbarian Weapon Proficiencies  ♦  Battle Domain Spells  ♦  Blessed Healer  ♦  Bonus Cantrip  ♦  Bonus Cantrip (Cold)  ♦  Bonus Cantrip (Fire)  ♦  Bonus Cantrip (Lightning)  ♦  Bonus Feat  ♦  Bonus Language  ♦  Bonus Proficiency  ♦  Bonus Skills  ♦  Bookworm  ♦  Brave  ♦  Breath Weapon  ♦  Brutal Critical  ♦  Bulgary  ♦  Call Upon Cold  ♦  Call Upon Fire  ♦  Call Upon Thunder  ♦  Channel Divinity  ♦  Channel Divinity: Fiery Presence  ♦  Channel Divinity: Fiery Wrath  ♦  Channel Divinity: Fire Burst  ♦  Channel Divinity: Force of Law  ♦  Channel Divinity: Foreknowledge  ♦  Channel Divinity: Golden Speech  ♦  Channel Divinity: Herald of Pain  ♦  Channel Divinity: Herald of the Sun  ♦  Channel Divinity: Holy Retribution  ♦  Channel Divinity: Ice Lance  ♦  Channel Divinity: Indomitable Light  ♦  Channel Divinity: Lightning Blade  ♦  Channel Divinity: Preserve Life  ♦  Channel Divinity: Sacred Weapon  ♦  Channel Divinity: Scourge of the Hidden  ♦  Channel Divinity: Turn the Unholy  ♦  Channel Divinity: Turn Undead  ♦  Charisma Saving Throw Proficiency  ♦  Cleric Armor Proficiencies  ♦  Cleric Spellcasting  ♦  Cleric Weapon Proficiencies  ♦  Close Quarters  ♦  Commanding Presence  ♦  Constitution Saving Throw Proficiency  ♦  Crafter  ♦  Crossbow Expertise  ♦  Cunning Action  ♦  Cure Disease  ♦  Cutpurse  ♦  Damage Resistance  ♦  Danger Sense  ♦  Dark Slayer  ♦  Darkvision  ♦  Decisive Strike  ♦  Defensive Tactics  ♦  Detective  ♦  Dexterity Saving Throw Proficiency  ♦  Disciple of Life  ♦  Divine Domains  ♦  Divine Eye  ♦  Divine Fortitude  ♦  Divine Intervention  ♦  Divine Intuition  ♦  Divine Lore  ♦  Divine Sense  ♦  Divine Smite  ♦  Divine Strike  ♦  Draconic Ancestry  ♦  Druid Armor Proficiencies  ♦  Druid Circle  ♦  Druid Saving Throw Proficiencies  ♦  Druid Skills  ♦  Druid Spellcasting  ♦  Druid Weapon Proficiencies  ♦  Druidic  ♦  Dwarven Combat Training  ♦  Dwarven Resilience  ♦  Dwarven Toughness  ♦  Elemental Domain Spells  ♦  Elf Weapon Training  ♦  Enchanter  ♦  Enforcer  ♦  Evasion  ♦  Expertise  ♦  Extra Attack  ♦  Fast Hands  ♦  Fast Movement  ♦  Feral Instinct  ♦  Fey Ancestry  ♦  Fighter Armor Proficiencies  ♦  Fighter Skills  ♦  Fighter Weapon Proficiencies  ♦  Fighting Style  ♦  Flexible Casting  ♦  Gate Keeper  ♦  Green Magic  ♦  Halfling Nimbleness  ♦  Healing Pool  ♦  Herald of Battle  ♦  High Elf Cantrip  ♦  Higher Education  ♦  Holy Radiance  ♦  Hunter's Prey  ♦  Improved Critical  ♦  Inspired Diplomat  ♦  Intelligence Saving Throw Proficiency  ♦  Into the Fray  ♦  Keen Mind  ♦  Keen Senses  ♦  Know the Darkness  ♦  Languages  ♦  Law Domain Spells  ♦  Lay on Hands  ♦  Leaf Scales  ♦  Life Domain Spells  ♦  Lone Wolf  ♦  Lucky  ♦  Magic Weapon  ♦  Magical Crafting  ♦  Mana Drain  ♦  Mana Tap  ♦  Mark of Fate  ♦  Martial Archetypes  ♦  Menacing  ♦  Metamagic  ♦  Move  ♦  Natural Explorer  ♦  Neutralize Poison  ♦  Oath of Devotion Spells  ♦  Oath of the Motherland Spells  ♦  Oath of Tirmar Spells  ♦  Oblivion Domain Spells  ♦  Paladin Armor Proficiencies  ♦  Paladin Spellcasting  ♦  Paladin Weapon Proficiencies  ♦  Peaceful Rest  ♦  Physician  ♦  Poisonous  ♦  Posionous  ♦  Potion Making  ♦  Predator  ♦  Primal Harmony (Cold)  ♦  Primal Harmony (Fire)  ♦  Primal Harmony (Lightning)  ♦  Primal Path  ♦  Primeval Awareness  ♦  Rage  ♦  Ranger Archetypes  ♦  Ranger Armor Proficiencies  ♦  Ranger Skills  ♦  Ranger Spellcasting  ♦  Ranger Weapon Proficiencies  ♦  Reaction Shot  ♦  Reckless Attack  ♦  Recycler  ♦  Relentless Endurance  ♦  Relentless Rage  ♦  Religious Training  ♦  Remarkable Athlete  ♦  Ritual Casting  ♦  Rogue Armor Proficiencies  ♦  Rogue Skills  ♦  Rogue Tools  ♦  Rogue Weapon Proficiencies  ♦  Roguish Archetypes  ♦  Rope Dancing  ♦  Rope Grapple  ♦  Rough Diplomacy  ♦  Runaway Antiquarian  ♦  Sacred Oaths  ♦  Savage Attacks  ♦  Scholar of Battle  ♦  Scholar of Elements  ♦  Scroll Scribing  ♦  Second Wind  ♦  Second-Story Work  ♦  Shadow Dodge  ♦  Shadow Retribution  ♦  Shield Push  ♦  Shield Swipe  ♦  Sneak Attack  ♦  Snow Dwarf Endurance  ♦  Soldiering  ♦  Soothing Hand  ♦  Sorcerer Saving Throw Proficiencies  ♦  Sorcerer Skills  ♦  Sorcerer Spellcasting  ♦  Sorcerer Weapon Proficiencies  ♦  Sorcerous Origin  ♦  Sorcery Points  ♦  Spell Academic  ♦  Spell Tyrant  ♦  Spellcasting  ♦  Spider on Wall  ♦  Spycraft  ♦  Step Back  ♦  Strength Saving Throw Proficiency  ♦  Strike of Oblivion  ♦  Sun Domain Spells  ♦  Supreme Sneak  ♦  Swamp  ♦  Sylvan Adaptability  ♦  Trance  ♦  Tunnel Fighter  ♦  Tunnel Wisdom  ♦  Turn Undead (Destroy)  ♦  Unarmoured Defense  ♦  Uncanny Dodge  ♦  Unyielding Enforcer  ♦  Volcanic Aura  ♦  Warden of the Forest  ♦  Wild Shape  ♦  Wisdom Saving Throw Proficiency  ♦  Wizard Skills  ♦  Wizard Spellcasting  ♦  Wizard Weapon Proficiencies  ♦  Word of the Law



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