Hunter |
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Subclass Features |
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♦ Level 3Hunter's PreyChoose one of the following specialties: Colossus Slayer, Giant Killer, or Horde Breaker. ♦ Level 7Defensive TacticsChoose one of the following options: Escape the horde, Multiattack Defense or Steel Will. |
Hunter is a Subclass in Solasta: Crown of the Magister. Hunter is a subclass of the Ranger Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
Ranger Hunter Build Guide Below:
Emulating the Hunter archetype means accepting your places as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face.
Hunter Information
Hunter Subclass Features
Level 3
- Hunter's Prey: Choose one of the following specialties: Colossus Slayer, Giant Killer, or Horde Breaker.
Level 7
- Defensive Tactics: Choose one of the following options: Escape the horde, Multiattack Defense or Steel Will.
Ranger Initial Features
- Strength, Dexterity Saving Throw Proficiencies
- Ranger Armor Proficiencies: Light Armor, Medium Armor, Shield.
- Ranger Weapon Proficiencies: Simple Weapons, Martial Weapons.
- Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
Higher Level Features
Level 2
- +8 Hit Points
- Gain one additional hit die
- Fighting Style: Choose a Fighting Style as a specialty.
- Ranger Spellcasting: Can cast spells from the Ranger Spells list.
Level 3
- +8 Hit Points
- Choose one Spell
- Unlock Spell Slot
- Gain one additional hit die
- Primeval Awareness: Detects the presence of certain creature types in the location.
- Ranger Archetypes: Select a Ranger Archetype that will guide you in your travels.
Level 4
- +8 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- +9 Hit Points
- Gain one additional hit die
- Save DC is increases to 12
- Choose a Level 1 or 2 Spell
- Spell Attack is increased to +4
- +3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
- Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.
Level 6
- +9 Hit Points
- Gain one additional hit die
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
- Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.
Level 7
- +9 Hit Points
- Gain one additional hit die
- Unlock Ranger Subclass Feature
- Additional Spell Slot and choose one Spell
Level 8
- +9 Hit Points
- Gain one additional hit die
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 9
- +10 Hit Points
- Save DC is increases to 13
- Gain one additional hit die
- Spell Attack is increased to +5
- Gains access to Level 3 Spells
- Unlocks an additional spell slot
- +4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.
Level 10
- +10 Hit Points
- Gain one additional hit die
- Natural Explorer: You are adept at living and traveling in a certain type of terrain.
- Hide in Plain Sight: You can spend 1 minute creating camouflage for yourself. Once camoufalged, you gain +10 DEX (Stealth) while you are standing against a wall. You have to restart the camouflage every time you rest or move to another location.
Ranger Starting Equipment
- Leather Armor or Scale Mail
- x2 Shortsword or Javelin & Dagger
- Longbow & x20 Arrow or Shortbow & x20 Arrow
- Dungeoneer's Pack or Explorer's Pack
Hunter Tips & Builds
- Note 1
- Note 2