Oblivion Domain

oblivion domain cleric subclass solasta wiki guide 150px

Subclass Features

♦ Level 1
Bonus Cantrip

Chill Touch

Gate Keeper

As long as you are conscious, you and your fellow party members within 6 cells have an advantage on death saving throws.

Oblivion Domain Spells

Level 1: SleepInflict Wounds
Level 3: BlindnessRay of Enfeeblement
Level 5: Vampiric Touch, Fear
Level 7: Black TentaclesConfusion
Level 9: ContagionCloudkill

♦ Level 2
Channel Divinity: Herald of Pain

Channel Divinity to cause pain to enemies within 6 cells. Enemies failing a Wisdom save receive 1d8 necrotic damage and are poisoned.

Peaceful Rest

While camping, reduces the chances of being attacked and prevents from being surprised.

♦ Level 6
Strike of Oblivion

+1d6 necrotic damage on your first attack of your turn.

♦ Level 8
Mark of Fate

Mark a creature you see so it receives additional damage from each attack.

♦ Level 10
Divine Intervention

You attempt to request the help of your deity, with a success chance of 1% per cleric level.

Oblivion Domain is a Subclass in Solasta: Crown of the Magister. Oblivion Domain is a subclass of the Cleric Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

The Oblivion domain shows the darker aspects of Mariake, that of the goddess of death. Clerics who choose this domain are neither evil nor sinister, but avengers and comforters to those who suffer and grieve.

Oblivion Domain Information

 

Oblivion Domain Subclass Features

Level 1

Level 2

  • Channel Divinity: Herald of Pain: Channel Divinity to cause pain to enemies within 6 cells. Enemies failing a Wisdom save receive 1d8 necrotic damage and are poisoned.
  • Peaceful Rest: While camping, reduces the chances of being attacked and prevents from being surprised.

Level 6

Level 8

  • Mark of Fate: Mark a creature you see so it receives additional damage from each attack.

Level 10

  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Initial Features

  • WisdomCharisma Saving Throw Proficiencies.
  • Cleric Armor Proficiencies: Light Armor, Medium Armor, Shield.
  • Cleric Skills: Choose 2 of these skills: History, Insight, Medicine, Persuasion Religion.
  • Cleric Spellcasting: Can cast spells from the Cleric Spells list.
  • Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
  • Divine Domains: Choose one of the divine domains granted by your deity.
  • Scroll Scribing: You have been trained to scribe magic scrolls.

Higher Level Features

Level 2

  • Channel Divinity: Can use the Channel Divinity actions once between rests.
  • Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.

Level 3

Level 4

Level 5

  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 6

Level 7

Level 8

  • Additional Spell Slot
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 9

  • Additional Spell Slot
  • +4 Proficiency Bonus, +9 Sepll Attack
  • Unlocks Domain Spells: Hold Monster, Dispel Evil & Good

Level 10

  • Additional Spell Slot
  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Starting Equipment

 

Oblivion Domain Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Insight Domain  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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