Oblivion Domain |
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Subclass Features |
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♦ Level 1Bonus CantripGate KeeperAs long as you are conscious, you and your fellow party members within 6 cells have an advantage on death saving throws. Oblivion Domain SpellsLevel 1: Sleep, Inflict Wounds ♦ Level 2Channel Divinity: Herald of PainChannel Divinity to cause pain to enemies within 6 cells. Enemies failing a Wisdom save receive 1d8 necrotic damage and are poisoned. Peaceful RestWhile camping, reduces the chances of being attacked and prevents from being surprised. ♦ Level 6Strike of Oblivion+1d6 necrotic damage on your first attack of your turn. ♦ Level 8Mark of FateMark a creature you see so it receives additional damage from each attack. ♦ Level 10Divine InterventionYou attempt to request the help of your deity, with a success chance of 1% per cleric level. |
Oblivion Domain is a Subclass in Solasta: Crown of the Magister. Oblivion Domain is a subclass of the Cleric Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
The Oblivion domain shows the darker aspects of Mariake, that of the goddess of death. Clerics who choose this domain are neither evil nor sinister, but avengers and comforters to those who suffer and grieve.
Oblivion Domain Information
Oblivion Domain Subclass Features
Level 1
- Bonus Cantrip: Chill Touch
- Gate Keeper: As long as you are conscious, you and your fellow party members within 6 cells have an advantage on death saving throws.
- Oblivion Domain Spells: In your list and always prepared.
- Level 1: Sleep, Inflict Wounds
- Level 3: Blindness, Ray of Enfeeblement
- Level 5: Vampiric Touch, Fear
- Level 7: Black Tentacles, Confusion
- Level 9: Contagion, Cloudkill
Level 2
- Channel Divinity: Herald of Pain: Channel Divinity to cause pain to enemies within 6 cells. Enemies failing a Wisdom save receive 1d8 necrotic damage and are poisoned.
- Peaceful Rest: While camping, reduces the chances of being attacked and prevents from being surprised.
Level 6
- Strike of Oblivion: +1d6 necrotic damage on your first attack of your turn.
Level 8
- Mark of Fate: Mark a creature you see so it receives additional damage from each attack.
Level 10
- Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Cleric Initial Features
- Wisdom, Charisma Saving Throw Proficiencies.
- Cleric Armor Proficiencies: Light Armor, Medium Armor, Shield.
- Cleric Skills: Choose 2 of these skills: History, Insight, Medicine, Persuasion Religion.
- Cleric Spellcasting: Can cast spells from the Cleric Spells list.
- Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
- Divine Domains: Choose one of the divine domains granted by your deity.
- Scroll Scribing: You have been trained to scribe magic scrolls.
Higher Level Features
Level 2
- Channel Divinity: Can use the Channel Divinity actions once between rests.
- Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.
Level 3
- Additional Spell Slot
- Unlocks Domain Spells: Hold Person, Branding Smite
Level 4
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.
Level 6
- Channel Divinity (Increased): +1 Channel Divinity use between rests.
Level 7
- Additional Spell Slot
- Unlocks Domain Spells: Banishment, Guardian of Faith
Level 8
- Additional Spell Slot
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
- Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.
Level 9
- Additional Spell Slot
- +4 Proficiency Bonus, +9 Sepll Attack
- Unlocks Domain Spells: Hold Monster, Dispel Evil & Good
Level 10
- Additional Spell Slot
- Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Cleric Starting Equipment
- Mace or Warhammer
- Scale Mail or Leather Armor
- Light Crossbow & 20x Crossbow Bolt or Club
- Priest's Pack or Explorer's Pack
- Shield
- Holy Symbol (Amulet)
Oblivion Domain Tips & Builds
- Note 1
- Note 2