Insight Domain

insight domain cleric subclass solasta wiki guide 150px

Subclass Features

♦ Level 1
Divine Intuition

Advantage on ability checks using Arcana, History, and Nature.

Inspired Diplomat

You always know the odds when choosing between dialog choices that include an Ability Check.

Life Domain Spells

Level 1: Detect Evil and GoodIdentify
Level 3: Find TrapsSee Invisibility
Level 5: Slow, Remove Curse
Level 7: Identify CreaturesPhantasmal Killer
Level 9: Dispel Evil and Good, Dominate Person

♦ Level 2
Channel Divinity: Foreknowledge

Channel Divinity to see the immediate future and doge your enemy's attacks better. For 1 minute, the first attack (except shove) made against you after your turn suffers a disadvantage.

♦ Level 6
Divine Eye

Advantage to detect traps, hidden doors, and objects.

♦ Level 8
Divine Lore

You know all languagues, written and spoken. In addition, you can identify a magical item once per long rest.

♦ Level 10
Divine Intervention

You attempt to request the help of your deity, with a success chance of 1% per cleric level.

Insight Domain is a Subclass in Solasta: Crown of the Magister. Insight Domain is a subclass of the Cleric Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.

 

The Insight domain focuses on learning, memory, and deduction. Those who embrace this domain are renowned for their knowledge and wisdom.

Insight Domain Information

 

Insight Domain Subclass Features

Level 1

Level 2

  • Channel Divinity: Foreknowledge: Channel Divinity to see the immediate future and doge your enemy's attacks better. For 1 minute, the first attack (except shove) made against you after your turn suffers a disadvantage.

Level 6

  • Divine Eye: Advantage to detect traps, hidden doors, and objects.

Level 8

  • Divine Lore: You know all languagues, written and spoken. In addition, you can identify a magical item once per long rest.

Level 10

  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Initial Features

Higher Level Features

Level 2

  • Channel Divinity: Can use the Channel Divinity actions once between rests.
  • Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.

Level 3

Level 4

Level 5

  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 6

Level 7

Level 8

  • Additional Spell Slot
  • Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
  • Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.

Level 9

  • Additional Spell Slot
  • +4 Proficiency Bonus, +9 Sepll Attack
  • Unlocks Domain Spells: Hold Monster, Dispel Evil & Good

Level 10

  • Additional Spell Slot
  • Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.

 

Cleric Starting Equipment

 

Insight Domain Tips & Builds

  • Note 1
  • Note 2

 

 

Classes and Subclasses
Battle Domain  ♦  Builds  ♦  Champion  ♦  Child of the Rift  ♦  Circle of Balance  ♦  Circle of the Kindred Spirit  ♦  Circle of the Land  ♦  Circle of Winds  ♦  College of Heroism  ♦  College of Hope  ♦  College of Lore  ♦  College of Tradition  ♦  Commander  ♦  Court Mage  ♦  Darkweaver  ♦  Draconic Bloodline  ♦  Elemental (Fire)  ♦  Elemental (Ice)  ♦  Elemental (Lightning)  ♦  Greenmage  ♦  Haunted Soul  ♦  Hoodlum  ♦  Hunter  ♦  Law Domain  ♦  Life Domain  ♦  Loremaster  ♦  Mana Painter  ♦  Marksman  ♦  Mischief Domain  ♦  Mountaineer  ♦  Oath of Devotion  ♦  Oath of Judgment  ♦  Oath of the Motherland  ♦  Oath of Tirmar  ♦  Oblivion Domain  ♦  Path of Claw  ♦  Path of the Berserker  ♦  Path of the Magebane  ♦  Path of the Stone  ♦  Shadow Tamer  ♦  Shadowcaster  ♦  Shock Arcanist  ♦  Spellblade  ♦  Sun Domain  ♦  Swift Blade  ♦  The Fiend  ♦  The Hive  ♦  The Timekeeper  ♦  The Tree  ♦  Thief  ♦  Way of Freedom  ♦  Way of Light  ♦  Way of Survival  ♦  Way of the Open Hand

 




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