Insight Domain |
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Subclass Features |
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♦ Level 1Divine IntuitionAdvantage on ability checks using Arcana, History, and Nature. Inspired DiplomatYou always know the odds when choosing between dialog choices that include an Ability Check. Life Domain SpellsLevel 1: Detect Evil and Good, Identify ♦ Level 2Channel Divinity: ForeknowledgeChannel Divinity to see the immediate future and doge your enemy's attacks better. For 1 minute, the first attack (except shove) made against you after your turn suffers a disadvantage. ♦ Level 6Divine EyeAdvantage to detect traps, hidden doors, and objects. ♦ Level 8Divine LoreYou know all languagues, written and spoken. In addition, you can identify a magical item once per long rest. ♦ Level 10Divine InterventionYou attempt to request the help of your deity, with a success chance of 1% per cleric level. |
Insight Domain is a Subclass in Solasta: Crown of the Magister. Insight Domain is a subclass of the Cleric Class. A character's class is their profession and grants specific features as listed. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize.
The Insight domain focuses on learning, memory, and deduction. Those who embrace this domain are renowned for their knowledge and wisdom.
Insight Domain Information
Insight Domain Subclass Features
Level 1
- Divine Intuition: Advantage on ability checks using Arcana, History, and Nature.
- Inspired Diplomat: You always know the odds when choosing between dialog choices that include an Ability Check (Persuasion, Deception, or Intimidation).
- Life Domain Spells: In your list and always prepared.
- Level 1: Detect Evil and Good, Identify
- Level 3: Find Traps, See Invisibility
- Level 5: Slow, Remove Curse
- Level 7: Identify Creatures, Phantasmal Killer
- Level 9: Dispel Evil and Good, Dominate Person
Level 2
- Channel Divinity: Foreknowledge: Channel Divinity to see the immediate future and doge your enemy's attacks better. For 1 minute, the first attack (except shove) made against you after your turn suffers a disadvantage.
Level 6
- Divine Eye: Advantage to detect traps, hidden doors, and objects.
Level 8
- Divine Lore: You know all languagues, written and spoken. In addition, you can identify a magical item once per long rest.
Level 10
- Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Cleric Initial Features
- Wisdom, Charisma Saving Throw Proficiencies.
- Cleric Armor Proficiencies: Light Armor, Medium Armor, Shield.
- Cleric Skills: Choose 2 of these skills: History, Insight, Medicine, Persuasion Religion.
- Cleric Spellcasting: Can cast spells from the Cleric Spells list.
- Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
- Divine Domains: Choose one of the divine domains granted by your deity.
- Scroll Scribing: You have been trained to scribe magic scrolls.
Higher Level Features
Level 2
- Channel Divinity: Can use the Channel Divinity actions once between rests.
- Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw.
Level 3
- Additional Spell Slot
- Unlocks Domain Spells: Hold Person, Branding Smite
Level 4
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
Level 5
- Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.
Level 6
- Channel Divinity (Increased): +1 Channel Divinity use between rests.
Level 7
- Additional Spell Slot
- Unlocks Domain Spells: Banishment, Guardian of Faith
Level 8
- Additional Spell Slot
- Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.
- Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed.
Level 9
- Additional Spell Slot
- +4 Proficiency Bonus, +9 Sepll Attack
- Unlocks Domain Spells: Hold Monster, Dispel Evil & Good
Level 10
- Additional Spell Slot
- Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Cleric Starting Equipment
- Mace or Warhammer
- Scale Mail or Leather Armor
- Light Crossbow & 20x Crossbow Bolt or Club
- Priest's Pack or Explorer's Pack
- Shield
- Holy Symbol (Amulet)
Insight Domain Tips & Builds
- Note 1
- Note 2