Hold MonsterLevel 5 Enchantment |
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Paralyzes a creature unless it succeeds a WIS saving throw. No effect on the undead. Target 1 Range 18 Casting Time Action Components V, S, M Spell Effects Inflicts: Paralyzed (save each turn to cancel) Unable to act; attacks against creature have advantage; automatic critical hit if attacked from a neighboring cell. Properties Control, Concentration, Spell At Higher LevelsPer spell slot over V: +1 target |
Hold Monster is a Spell in Solasta: Crown of the Magister. Hold Monster is a Level 5 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Hold Monster Information
- Spell Type: Level 5 Spell
- Casting Time: Action
- Spell Duration: 1 minute
- Spell Effect: Paralyzes a creature unless it succeeds a WIS saving throw. No effect on the undead.
Spell Special Effects:
- Inflicts: Paralyzed (save each turn to cancel)
- Unable to act; attacks against creature have advantage; automatic critical hit if attacked from a neighboring cell.
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
- Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.
Hold Monster Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
- Lv.9 Wizard
Hold Monster Tips & Builds
- ???
- Other Notes, Tips, and Trivia