Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, it can also be used to conjure magical energy to support the team such as healing effects and various buffs.

Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Level 5 Spells that are found in the game. 

 

 

Solasta All Level 5 Spells

 

 

 

 

 

 

 

 

 

 

 

Level 5 Spells Comparison Table

 

Click the header to sort the table.

Quick Search of All Level 5 Spells

 

Name Requirements Spell Effect
Cloudkill

Lv.9 Wizard

Creates an obscuring and poisonus clodu. The cloud moves every round.
Cone of Cold

Lv.9 Wizard

Inflicts massive cold damage in the cone of effect.
Conjure Elemental

Lv.9 Wizard

Conjures an elemental of the chosen element that fights alongsdie you. If you lose concentration, the elemental remains and becomes hostile.
Contagion

Lv.9 Wizard, Cleric

Hit a creature to inflict a disease from the following options.
Dominate Person

Lv.9 Wizard

Grants you control over an enemy creature.
Hold Monster

Lv.9 Wizard

Paralyzes a creature unless it succeeds a WIS saving throw. No effect on the undead.
Mind Twist

Lv.9 Wizard

Causes massive psychic damage to hostile creatures around you, and incapacitates them if they fail their INT saving throw.
Dispel Evil and Good

Lv.9 Cleric

Celestial, elementals, feys, fiends, and undead have disadvantage on attacks against you. This can also cancel hostile enchantments or dismiss extraplanar creatures hit by your attacks once.
Flame Strike

Lv.9 Cleric

Conjrues a burning column of fire and radiance affecting all creatures inside.
Greater Restoration

Lv.9 Cleric

Removes one detrimental condition such as a a charm or curse, or an effect that reduces and ability score or hit points.
Insect Plague

Lv.9 Cleric

Summons a sphere of biting insects.
Mass Cure Wounds

Lv.9 Cleric

Heals up to 6 creatures.
Raise Dead

Lv.9 Cleric

Brings one creature back to life, up to 10 days after death.



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