Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, it can also be used to conjure magical energy to support the team such as healing effects and various buffs.
Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Level 3 Spells that are found in the game.
Solasta All Level 3 Spells
Level 3 Spells Comparison Table
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Quick Search of All Level 3 Spells
Name | Duration | School | Requirements | Spell Effect |
---|---|---|---|---|
Bestow Curse | 1 hr. | Necromancy | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Curses a creature that you can touch. |
Counterspell | Instant | Abjuration | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Interrupt an enemy's spellcasting. |
Dispel Magic | Instant | Abjuration | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
End active spells on a creature or object. |
Fear | 1 min. | Illusion | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Frighten creatures and force them to flee. |
Fireball | Instant | Evocation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Launch a fireball that explodes from a point of your choosing. |
Fly | 10 min. | Transmutation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
An ally you touch gains the ability to fly for a limited time. |
Haste | 1 min. | Transmutation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Make an ally faster and more agile, and grant them an additional action for a limited time. |
Hypnotic Pattern | 1 min. | Illusion | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Charms enemies to make them harmless until attacked. |
Lightning Bolt | Instant | Evocation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
Protection from Energy | 1 hr. | Abjuration | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Touch one willing creature to give them resistance to this damage type. |
Remove Curse | Instant | Abjuration | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Removes all curses affecting the target. |
Slow | 1 min. | Transmutation | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Slows and impairs the actions of up to 6 creatures. |
Stinking Cloud | 1 min. | Conjuration | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Create a cloud of incapacitating, noxious gas. |
Tongues | 1 hr. | Divination | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Grants knowledge of all languages for one hour. |
Vampiric Touch | 1 min. | Necromancy | Lv.5 Wizard (Shock Arcanist) Lv. 5 Wizard (Loremaster) |
Grants you a life-draining melee attack for one minute. |
Conjure Animal | 1 hr. | Conjuration | Lv. 5 Wizard (Greenmage) | Summon spirits in the form of beasts to help you in battle. |
Create Food | Instant | Conjuration | Conjure 15 units of food. | |
Daylight | 1 hr. | Evocation | Summon a globe of bright light. | |
Wind Wall | 1 min. | Evocation | Lv. 5 Wizard (Greenmage) | Create a wall of wind that causes damage, pushes creatures and objects away, and disperses fogs and gases. |
Beacon of Hope | 1 min. | Abjuration | Cleric | Raise hope and vitality. |
Mass Healing Word | Instant | Evocation | Cleric | Instantly heals up to six allies you can see. |
Revivify | Instant | Necromancy | Cleric | Brings one creature back to life, up to 1 minute after death. |
Spirit Guardians | 10 min. | Conjuration | Cleric | Call forth spirits to protect you. |