Spells in Solasta: Crown of the Magister are forms of magical properties that are specifically used by certain classes in the game. Spells can be used against enemies to deal damage and to inflict negative status effects, and, it can also be used to conjure magical energy to support the team such as healing effects and various buffs.

Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits. This page covers a full list of all the Level 3 Spells that are found in the game. 

 

 

Solasta All Level 3 Spells

 

 

 

 

 

Level 3 Spells Comparison Table

 

Click the header to sort the table.

Name Requirements Spell Effect
Bestow Curse

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Curses a creature that you can touch.
Counterspell

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Interrupt an enemy's spellcasting.
Dispel Magic

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

End active spells on a creature or object.
Fear

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Frighten creatures and force them to flee.
Fireball

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Launch a fireball that explodes from a point of your choosing.
Fly

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

An ally you touch gains the ability to fly for a limited time.
Haste

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Make an ally faster and more agile, and grant them an additional action for a limited time.
Hypnotic Pattern

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Charms enemies to make them harmless until attacked.
Lightning Bolt

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
Protection from Energy

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Touch one willing creature to give them resistance to this damage type.
Remove Curse

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Removes all curses affecting the target.
Slow

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Slows and impairs the actions of up to 6 creatures.
Stinking Cloud

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Create a cloud of incapacitating, noxious gas.
Tongues

Cleric

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Grants knowledge of all languages for one hour.
Vampiric Touch

Lv.5 Wizard (Shock Arcanist)

Lv. 5 Wizard (Loremaster)

Grants you a life-draining melee attack for one minute.
Conjure Animal Lv. 5 Wizard (Greenmage) Summon spirits in the form of beasts to help you in battle.
Create Food

Cleric

Lv. 5 Wizard (Greenmage)

Conjure 15 units of food.
Daylight

Cleric

Lv. 5 Wizard (Greenmage)

Summon a globe of bright light.
Wind Wall Lv. 5 Wizard (Greenmage) Create a wall of wind that causes damage, pushes creatures and objects away, and disperses fogs and gases.
Beacon of Hope Cleric Raise hope and vitality.
Mass Healing Word Cleric Instantly heals up to six allies you can see.
Revivify Cleric Brings one creature back to life, up to 1 minute after death.
Spirit Guardians Cleric Call forth spirits to protect you.



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