FlyLevel 3 Transmutation |
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An ally you touch gains the ability to fly for a limited time. Target 1 Range Touch Casting Time Action Components V, S, M Duration 10 minutes Saving Throw n/a Spell Effects Grants: Flying Properties Verticality, Concentration, Spell At Higher LevelsPer spell slot over III: +1 target |
Fly is a Spell in Solasta: Crown of the Magister. Fly is a Level 3 Spell. Spells can be cast by any Class that has Spellcasting, but not all Classes can cast every Spell. Spells in 5e DnD cost Spell Slots in order to use, and you must have an unused Spell Slot of the matching Level in order to cast this Spell. Many lower-level Spells can be cast using higher-level Spell Slots with increased benefits.
Fly Information
- Spell Type: Level 3 Spell
- Casting Time: Action
- Spell Duration: 10 minutes
- Spell Effect: An ally you touch gains the ability to fly for a limited time.
Spell Special Effects:
- Grants: Flying
- Target creature gains a flying speed of 12 cells per move action.
Spell Components:
- Verbal: This spell requires the chanting of mystic words.
- Somatic: Requires a free use of at least one hand to perform this spell.
- Material: Requires the caster to wield a Spell Focus or Component Pouch item to cast this spell.
Fly Requirements
Listed below are the following Classes and/or Ancestries (Race) that can cast this spell:
- Cleric (Elemental)
- Lv.5 Wizard (Shock Arcanist)
- Lv. 5 Wizard (Loremaster)
Fly Tips & Builds
- ???
- Other Notes, Tips, and Trivia